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Add server-id hash to LoginEvent (#1027)
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@@ -11,6 +11,7 @@ import com.google.common.base.Preconditions;
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import com.velocitypowered.api.event.ResultedEvent;
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import com.velocitypowered.api.event.annotation.AwaitingEvent;
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import com.velocitypowered.api.proxy.Player;
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import org.checkerframework.checker.nullness.qual.Nullable;
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/**
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* This event is fired once the player has been authenticated, but before they connect to a server.
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@@ -22,18 +23,33 @@ import com.velocitypowered.api.proxy.Player;
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public final class LoginEvent implements ResultedEvent<ResultedEvent.ComponentResult> {
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private final Player player;
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private final String serverIdHash;
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private ComponentResult result;
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/**
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* Constructs a new {@link LoginEvent}.
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*
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* @param player the player who has completed authentication
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* @param serverIdHash the server ID hash sent to Mojang for authentication,
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* or {@code null} if the connection is in offline-mode
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*/
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public LoginEvent(Player player) {
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public LoginEvent(Player player, @Nullable String serverIdHash) {
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this.player = Preconditions.checkNotNull(player, "player");
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this.serverIdHash = serverIdHash;
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this.result = ComponentResult.allowed();
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}
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/**
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* Constructs a new {@link LoginEvent}.
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*
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* @param player the player who has completed authentication
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* @deprecated Use {@link #LoginEvent(Player, String)}.
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*/
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@Deprecated(forRemoval = true)
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public LoginEvent(Player player) {
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this(player, null);
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}
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/**
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* Returns the player who has completed authentication.
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*
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@@ -43,6 +59,16 @@ public final class LoginEvent implements ResultedEvent<ResultedEvent.ComponentRe
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return player;
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}
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/**
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* Returns the server ID hash that was sent to Mojang to authenticate the player.
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* If the connection was in offline-mode, this returns {@code null}.
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*
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* @return the server ID hash that was sent to Mojang to authenticate the player
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*/
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public @Nullable String getServerIdHash() {
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return serverIdHash;
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}
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@Override
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public ComponentResult getResult() {
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return result;
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@@ -69,14 +69,16 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
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private @MonotonicNonNull ConnectedPlayer connectedPlayer;
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private final boolean onlineMode;
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private State loginState = State.START; // 1.20.2+
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private final String serverIdHash;
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AuthSessionHandler(VelocityServer server, LoginInboundConnection inbound,
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GameProfile profile, boolean onlineMode) {
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GameProfile profile, boolean onlineMode, String serverIdHash) {
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this.server = Preconditions.checkNotNull(server, "server");
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this.inbound = Preconditions.checkNotNull(inbound, "inbound");
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this.profile = Preconditions.checkNotNull(profile, "profile");
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this.onlineMode = onlineMode;
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this.mcConnection = inbound.delegatedConnection();
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this.serverIdHash = serverIdHash;
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}
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@Override
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@@ -213,7 +215,7 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
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private void completeLoginProtocolPhaseAndInitialize(ConnectedPlayer player) {
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mcConnection.setAssociation(player);
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server.getEventManager().fire(new LoginEvent(player)).thenAcceptAsync(event -> {
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server.getEventManager().fire(new LoginEvent(player, serverIdHash)).thenAcceptAsync(event -> {
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if (mcConnection.isClosed()) {
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// The player was disconnected
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server.getEventManager().fireAndForget(new DisconnectEvent(player,
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@@ -152,7 +152,7 @@ public class InitialLoginSessionHandler implements MinecraftSessionHandler {
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} else {
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mcConnection.setActiveSessionHandler(StateRegistry.LOGIN,
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new AuthSessionHandler(server, inbound,
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GameProfile.forOfflinePlayer(login.getUsername()), false));
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GameProfile.forOfflinePlayer(login.getUsername()), false, null));
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}
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});
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});
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@@ -255,7 +255,7 @@ public class InitialLoginSessionHandler implements MinecraftSessionHandler {
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}
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// All went well, initialize the session.
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mcConnection.setActiveSessionHandler(StateRegistry.LOGIN,
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new AuthSessionHandler(server, inbound, profile, true));
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new AuthSessionHandler(server, inbound, profile, true, serverId));
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} else if (response.statusCode() == 204) {
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// Apparently an offline-mode user logged onto this online-mode proxy.
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inbound.disconnect(
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