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Shuffle some event classes around.
The new locations make better sense.
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@@ -1,4 +1,4 @@
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package com.velocitypowered.api.event.proxy;
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package com.velocitypowered.api.event.connection;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.proxy.InboundConnection;
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@@ -1,4 +1,4 @@
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package com.velocitypowered.api.event.connection;
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package com.velocitypowered.api.event.player;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.proxy.Player;
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@@ -6,7 +6,7 @@ import com.velocitypowered.api.util.GameProfile;
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import org.checkerframework.checker.nullness.qual.Nullable;
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/**
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* This event is fired after the {@link com.velocitypowered.api.event.connection.PreLoginEvent} in
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* This event is fired after the {@link PreLoginEvent} in
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* order to set up the game profile for the user. This can be used to configure a custom profile for
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* a user, i.e. skin replacement.
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*/
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@@ -1,4 +1,4 @@
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package com.velocitypowered.api.event.connection;
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package com.velocitypowered.api.event.player;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.event.ResultedEvent;
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@@ -1,4 +1,4 @@
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package com.velocitypowered.api.event.connection;
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package com.velocitypowered.api.event.player;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.proxy.Player;
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@@ -1,4 +1,4 @@
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package com.velocitypowered.api.event.connection;
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package com.velocitypowered.api.event.player;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.event.ResultedEvent;
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@@ -1,4 +1,4 @@
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package com.velocitypowered.api.event.query;
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package com.velocitypowered.api.event.proxy;
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import com.google.common.base.Preconditions;
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import com.velocitypowered.api.proxy.server.QueryResponse;
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@@ -1,4 +0,0 @@
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/**
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* Provides events for handling GS4 queries.
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*/
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package com.velocitypowered.api.event.query;
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