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Fix merge issues
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@@ -9,9 +9,9 @@ package com.velocitypowered.api.proxy.connection;
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import com.velocitypowered.api.command.CommandSource;
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import com.velocitypowered.api.event.player.PlayerResourcePackStatusEvent;
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import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
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import com.velocitypowered.api.proxy.messages.ChannelMessageSink;
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import com.velocitypowered.api.proxy.messages.ChannelMessageSource;
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import com.velocitypowered.api.proxy.messages.PluginChannelId;
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import com.velocitypowered.api.proxy.player.ClientSettings;
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import com.velocitypowered.api.proxy.player.ConnectionRequestBuilder;
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import com.velocitypowered.api.proxy.player.TabList;
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@@ -145,10 +145,10 @@ public interface Player extends CommandSource, Identified, InboundConnection,
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* is connected to.</strong> You should only use this method if you are trying to communicate
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* with a mod that is installed on the player's client. To send a plugin message to the server
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* from the player, you should use the equivalent method on the instance returned by
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* {@link #getCurrentServer()}.
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* {@link #connectedServer()}.
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*
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* @inheritDoc
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*/
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@Override
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boolean sendPluginMessage(ChannelIdentifier identifier, byte[] data);
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boolean sendPluginMessage(PluginChannelId identifier, byte[] data);
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}
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