Fix merge issues

This commit is contained in:
Andrew Steinborn
2021-05-09 03:56:26 -04:00
parent a4e91793ca
commit cdc9ebf72d
3 changed files with 8 additions and 8 deletions

View File

@@ -9,9 +9,9 @@ package com.velocitypowered.api.proxy.connection;
import com.velocitypowered.api.command.CommandSource;
import com.velocitypowered.api.event.player.PlayerResourcePackStatusEvent;
import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
import com.velocitypowered.api.proxy.messages.ChannelMessageSink;
import com.velocitypowered.api.proxy.messages.ChannelMessageSource;
import com.velocitypowered.api.proxy.messages.PluginChannelId;
import com.velocitypowered.api.proxy.player.ClientSettings;
import com.velocitypowered.api.proxy.player.ConnectionRequestBuilder;
import com.velocitypowered.api.proxy.player.TabList;
@@ -145,10 +145,10 @@ public interface Player extends CommandSource, Identified, InboundConnection,
* is connected to.</strong> You should only use this method if you are trying to communicate
* with a mod that is installed on the player's client. To send a plugin message to the server
* from the player, you should use the equivalent method on the instance returned by
* {@link #getCurrentServer()}.
* {@link #connectedServer()}.
*
* @inheritDoc
*/
@Override
boolean sendPluginMessage(ChannelIdentifier identifier, byte[] data);
boolean sendPluginMessage(PluginChannelId identifier, byte[] data);
}