Fix merge issues

This commit is contained in:
Andrew Steinborn
2021-05-09 03:56:26 -04:00
parent a4e91793ca
commit cdc9ebf72d
3 changed files with 8 additions and 8 deletions

View File

@@ -9,9 +9,9 @@ package com.velocitypowered.api.proxy.connection;
import com.velocitypowered.api.command.CommandSource; import com.velocitypowered.api.command.CommandSource;
import com.velocitypowered.api.event.player.PlayerResourcePackStatusEvent; import com.velocitypowered.api.event.player.PlayerResourcePackStatusEvent;
import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
import com.velocitypowered.api.proxy.messages.ChannelMessageSink; import com.velocitypowered.api.proxy.messages.ChannelMessageSink;
import com.velocitypowered.api.proxy.messages.ChannelMessageSource; import com.velocitypowered.api.proxy.messages.ChannelMessageSource;
import com.velocitypowered.api.proxy.messages.PluginChannelId;
import com.velocitypowered.api.proxy.player.ClientSettings; import com.velocitypowered.api.proxy.player.ClientSettings;
import com.velocitypowered.api.proxy.player.ConnectionRequestBuilder; import com.velocitypowered.api.proxy.player.ConnectionRequestBuilder;
import com.velocitypowered.api.proxy.player.TabList; import com.velocitypowered.api.proxy.player.TabList;
@@ -145,10 +145,10 @@ public interface Player extends CommandSource, Identified, InboundConnection,
* is connected to.</strong> You should only use this method if you are trying to communicate * is connected to.</strong> You should only use this method if you are trying to communicate
* with a mod that is installed on the player's client. To send a plugin message to the server * with a mod that is installed on the player's client. To send a plugin message to the server
* from the player, you should use the equivalent method on the instance returned by * from the player, you should use the equivalent method on the instance returned by
* {@link #getCurrentServer()}. * {@link #connectedServer()}.
* *
* @inheritDoc * @inheritDoc
*/ */
@Override @Override
boolean sendPluginMessage(ChannelIdentifier identifier, byte[] data); boolean sendPluginMessage(PluginChannelId identifier, byte[] data);
} }

View File

@@ -9,8 +9,8 @@ apply from: '../gradle/checkstyle.gradle'
apply from: '../gradle/publish.gradle' apply from: '../gradle/publish.gradle'
java { java {
sourceCompatibility = JavaVersion.VERSION_1_8 sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_1_8 targetCompatibility = JavaVersion.VERSION_11
} }
license { license {

View File

@@ -15,13 +15,13 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>. * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/ */
package com.velocitypowered.proxy.protocol.netty; package com.velocitypowered.proxy.network.pipeline;
import static com.velocitypowered.proxy.protocol.netty.MinecraftVarintLengthEncoder.IS_JAVA_CIPHER; import static com.velocitypowered.proxy.network.pipeline.MinecraftVarintLengthEncoder.IS_JAVA_CIPHER;
import com.velocitypowered.natives.compression.VelocityCompressor; import com.velocitypowered.natives.compression.VelocityCompressor;
import com.velocitypowered.natives.util.MoreByteBufUtils; import com.velocitypowered.natives.util.MoreByteBufUtils;
import com.velocitypowered.proxy.protocol.ProtocolUtils; import com.velocitypowered.proxy.network.ProtocolUtils;
import io.netty.buffer.ByteBuf; import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.MessageToByteEncoder; import io.netty.handler.codec.MessageToByteEncoder;