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Make sure to always forward on keep-alives from the client
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@@ -61,6 +61,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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}
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player.setPing(System.currentTimeMillis() - lastPingSent);
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resetPingData();
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player.getConnectedServer().getMinecraftConnection().write(packet);
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return;
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}
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if (packet instanceof ClientSettings) {
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