Updated Upstream (Paper & Pufferfish)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@990be16 Iterate over entity array copy for entity scheduler
PaperMC/Paper@3f6c4b0 Add event for player editing sign (#9300)
PaperMC/Paper@7103f81 Only tick item frames if players can see it (#9377)
PaperMC/Paper@cf0f013 Avoid duplicate death event call for armorstands (#9223)
PaperMC/Paper@8582999 Deprecate duplicate chat completion methods (#9401)
PaperMC/Paper@e4b40dd Fix entity selectors while spectating (#9402)
PaperMC/Paper@82cd69f [ci skip] Update Repo style and change project url in README (#9407)
PaperMC/Paper@2c9c5e4 Fix replenishable container entities save/load existing contents (#9417)
PaperMC/Paper@437e8da Improve command function perm level checks (#9411)
PaperMC/Paper@225c950 Hotfix double entity removal making entity scheduler retire call
PaperMC/Paper@fead63e Add option to disable NoteBlock and Tripwire updates (#9368)

Pufferfish Changes:
pufferfish-gg/Pufferfish@50f3124 Updated Upstream (Paper)
pufferfish-gg/Pufferfish@5673490 Add option to suppress null ID disconnections in logs
pufferfish-gg/Pufferfish@1e911fb Fix issue with that last patch
This commit is contained in:
granny
2023-06-30 12:36:38 -07:00
parent db86b6ea98
commit 028d47bf9f
32 changed files with 113 additions and 136 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Player invulnerabilities
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 8dd2560b643097f1b071f8a47827b88c68481d80..e97435f6f4686f443509990ed240164362af499d 100644
index c78517538d9ec1706f90e25fc20af06bc9b2679a..4a0b01b068a32e00d1244bfabde202330218b237 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -3144,5 +3144,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
@@ -3148,5 +3148,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* Reset the idle timer back to 0
*/
void resetIdleTimer();