Anvil options for repairing and damaging (#901)

This commit is contained in:
12emin34
2022-02-12 13:01:12 +01:00
committed by GitHub
parent aea3aa0ad9
commit 09369d5f9e

View File

@@ -0,0 +1,82 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Sat, 12 Feb 2022 01:08:18 +0100
Subject: [PATCH] Anvil repair/damage options
diff --git a/src/main/java/net/minecraft/world/level/block/AnvilBlock.java b/src/main/java/net/minecraft/world/level/block/AnvilBlock.java
index 61cadc946954a1e92bd9b395b87dcb83eef786c4..e398366f2021554248fda62a7199670b467e7b53 100644
--- a/src/main/java/net/minecraft/world/level/block/AnvilBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/AnvilBlock.java
@@ -55,6 +55,54 @@ public class AnvilBlock extends FallingBlock {
@Override
public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
+ // Purpur start - repairable/damageable anvils
+ if (world.purpurConfig.anvilRepairIngotsAmount > 0) {
+ net.minecraft.world.item.ItemStack itemstack = player.getItemInHand(hand);
+ if (itemstack.is(net.minecraft.world.item.Items.IRON_INGOT)) {
+ if (itemstack.getCount() < world.purpurConfig.anvilRepairIngotsAmount) {
+ // not enough iron ingots, play "error" sound and consume
+ world.playSound(null, pos, net.minecraft.sounds.SoundEvents.ANVIL_HIT, net.minecraft.sounds.SoundSource.BLOCKS, 1.0F, 1.0F);
+ return InteractionResult.CONSUME;
+ }
+ if (state.is(Blocks.DAMAGED_ANVIL)) {
+ world.setBlock(pos, Blocks.CHIPPED_ANVIL.defaultBlockState().setValue(FACING, state.getValue(FACING)), 3);
+ } else if (state.is(Blocks.CHIPPED_ANVIL)) {
+ world.setBlock(pos, Blocks.ANVIL.defaultBlockState().setValue(FACING, state.getValue(FACING)), 3);
+ } else if (state.is(Blocks.ANVIL)) {
+ // anvil is already fully repaired, play "error" sound and consume
+ world.playSound(null, pos, net.minecraft.sounds.SoundEvents.ANVIL_HIT, net.minecraft.sounds.SoundSource.BLOCKS, 1.0F, 1.0F);
+ return InteractionResult.CONSUME;
+ }
+ if (!player.getAbilities().instabuild) {
+ itemstack.shrink(world.purpurConfig.anvilRepairIngotsAmount);
+ }
+ world.playSound(null, pos, net.minecraft.sounds.SoundEvents.ANVIL_PLACE, net.minecraft.sounds.SoundSource.BLOCKS, 1.0F, 1.0F);
+ return InteractionResult.CONSUME;
+ }
+ }
+ if (world.purpurConfig.anvilDamageObsidianAmount > 0) {
+ net.minecraft.world.item.ItemStack itemstack = player.getItemInHand(hand);
+ if (itemstack.is(net.minecraft.world.item.Items.OBSIDIAN)) {
+ if (itemstack.getCount() < world.purpurConfig.anvilDamageObsidianAmount) {
+ // not enough obsidian, play "error" sound and consume
+ world.playSound(null, pos, net.minecraft.sounds.SoundEvents.ANVIL_HIT, net.minecraft.sounds.SoundSource.BLOCKS, 1.0F, 1.0F);
+ return InteractionResult.CONSUME;
+ }
+ if (state.is(Blocks.DAMAGED_ANVIL)) {
+ world.destroyBlock(pos, false);
+ } else if (state.is(Blocks.CHIPPED_ANVIL)) {
+ world.setBlock(pos, Blocks.DAMAGED_ANVIL.defaultBlockState().setValue(FACING, state.getValue(FACING)), 3);
+ } else if (state.is(Blocks.ANVIL)) {
+ world.setBlock(pos, Blocks.CHIPPED_ANVIL.defaultBlockState().setValue(FACING, state.getValue(FACING)), 3);
+ }
+ if (!player.getAbilities().instabuild) {
+ itemstack.shrink(world.purpurConfig.anvilDamageObsidianAmount);
+ }
+ world.playSound(null, pos, net.minecraft.sounds.SoundEvents.ANVIL_LAND, net.minecraft.sounds.SoundSource.BLOCKS, 1.0F, 1.0F);
+ return InteractionResult.CONSUME;
+ }
+ }
+ // Purpur end
if (world.isClientSide) {
return InteractionResult.SUCCESS;
} else {
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 7c131da608b91555cd5293da5b90de0ee9c10f9e..3454d2ec2c76541a943c321477e2939cd20bab69 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -699,8 +699,12 @@ public class PurpurWorldConfig {
}
public boolean anvilAllowColors = false;
+ public int anvilRepairIngotsAmount = 0;
+ public int anvilDamageObsidianAmount = 0;
private void anvilSettings() {
anvilAllowColors = getBoolean("blocks.anvil.allow-colors", anvilAllowColors);
+ anvilRepairIngotsAmount = getInt("blocks.anvil.iron-ingots-used-for-repair", anvilRepairIngotsAmount);
+ anvilDamageObsidianAmount = getInt("blocks.anvil.obsidian-used-for-damage", anvilDamageObsidianAmount);
}
public double azaleaGrowthChance = 0.0D;