Add option to disable zombies pathfinding to villagers only when lagging

This commit is contained in:
nitricspace
2020-09-21 23:34:46 +01:00
committed by William Blake Galbreath
parent 1e25c2fbaa
commit 17d8ee835b
2 changed files with 113 additions and 0 deletions

View File

@@ -0,0 +1,19 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nitricspace <nitricspace@users.noreply.github.com>
Date: Wed, 23 Sep 2020 22:14:38 +0100
Subject: [PATCH] Add option to disable zombie aggressiveness towards villagers
when lagging
diff --git a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
index 83c51bb5..b77aff57 100644
--- a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
+++ b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
@@ -209,5 +209,7 @@ public interface VanillaGoal<T extends Mob> extends Goal<T> {
// Purpur start
GoalKey<Phantom> FIND_CRYSTAL_GOAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("find_crystal_goal"));
GoalKey<Phantom> ORBIT_CRYSTAL_GOAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("orbit_crystal_goal"));
+ GoalKey<Drowned> DROWNED_ATTACK_VILLAGER = GoalKey.of(Drowned.class, NamespacedKey.minecraft("drowned_attack_villager"));
+ GoalKey<Zombie> ZOMBIE_ATTACK_VILLAGER = GoalKey.of(Zombie.class, NamespacedKey.minecraft("zombie_attack_villager"));
// Purpur end
}