Fix typo/error in a purpur world setting

This commit is contained in:
William Blake Galbreath
2020-10-02 12:13:50 -05:00
parent da9953aa8a
commit 1e25c2fbaa

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@@ -5,7 +5,7 @@ Subject: [PATCH] Entities can use portals configuration
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index ade77f6fe..3fd49c7ea 100644
index 976faf3bf1..5e47208375 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -2390,7 +2390,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
@@ -27,7 +27,7 @@ index ade77f6fe..3fd49c7ea 100644
public float a(Explosion explosion, IBlockAccess iblockaccess, BlockPosition blockposition, IBlockData iblockdata, Fluid fluid, float f) {
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index a0684f16c..6ca2815b0 100644
index a0684f16cb..255600f194 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -138,6 +138,7 @@ public class PurpurWorldConfig {
@@ -42,7 +42,7 @@ index a0684f16c..6ca2815b0 100644
boatEjectPlayersOnLand = getBoolean("gameplay-mechanics.boat.eject-players-on-land", boatEjectPlayersOnLand);
disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath);
entitiesPickUpLootBypassMobGriefing = getBoolean("gameplay-mechanics.entities-pick-up-loot-bypass-mob-griefing", entitiesPickUpLootBypassMobGriefing);
+ entitiesCanUsePortals = getBoolean("game-mechanics.entities-can-use-portals", entitiesCanUsePortals);
+ entitiesCanUsePortals = getBoolean("gameplay-mechanics.entities-can-use-portals", entitiesCanUsePortals);
fixClimbingBypassingCrammingRule = getBoolean("gameplay-mechanics.fix-climbing-bypassing-cramming-rule", fixClimbingBypassingCrammingRule);
milkCuresBadOmen = getBoolean("gameplay-mechanics.milk-cures-bad-omen", milkCuresBadOmen);
saveProjectilesToDisk = getBoolean("gameplay-mechanics.save-projectiles-to-disk", saveProjectilesToDisk);