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Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@3c41f8f Cache map ids on item frames (#9584) PaperMC/Paper@3b4839e Fix players are invisible after using setPlayerProfile (#9143) PaperMC/Paper@20a71c5 Add restrict-player-reloot-time config (#7652) PaperMC/Paper@29aaf7b Fix custom statistic criteria creation (#9595) PaperMC/Paper@2df309b Bandaid fix for Effect (#9548) PaperMC/Paper@1dfdbef SculkCatalyst bloom API (#9466) PaperMC/Paper@02338e5 Fix DEFAULT getEntitySpawnReason for /summon (#9480) PaperMC/Paper@23c44c2 [ci skip] Update README
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@@ -5,10 +5,10 @@ Subject: [PATCH] Player invulnerabilities
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index e595d8f4858c70e6ad1a9cbcd4c48276a9652036..c5ed6ced17316c0af396520f7f1fa25bdc1a944d 100644
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index 42624ec551509e565f6c0c0b4cc5b4c7ba1f1575..43448b96b5261e11bfb284e1efe726eb3e9cbeee 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -3268,5 +3268,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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@@ -3272,5 +3272,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* Reset the idle timer back to 0
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*/
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void resetIdleTimer();
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