[ci skip] Small refactor for the dead patch

This commit is contained in:
William Blake Galbreath
2020-03-06 23:35:49 -06:00
parent f8e3bc8c9a
commit 1f56903ed7

View File

@@ -1,7 +1,7 @@
From d8aa4d7aa73dd3d8f6dd48fe9cb2309d6f1bfc74 Mon Sep 17 00:00:00 2001
From aff40f64adfb63132461e3793b998b0af84baeab Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Fri, 6 Mar 2020 13:37:26 -0600
Subject: [PATCH] The dead dont move...
Subject: [PATCH] Fix the dead lagging the server
---
src/main/java/net/minecraft/server/Entity.java | 2 +-
@@ -9,7 +9,7 @@ Subject: [PATCH] The dead dont move...
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 697c1d562..4c68e0f77 100644
index 697c1d562..bb9ef77a2 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1343,7 +1343,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
@@ -17,12 +17,12 @@ index 697c1d562..4c68e0f77 100644
this.lastYaw = this.yaw;
this.lastPitch = this.pitch;
- world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit
+ if (isAlive()) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Purpur
+ if (!dead) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Purpur
}
public void setPositionRotation(BlockPosition blockposition, float f, float f1) {
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index e3dc406da..dc6efdb8d 100644
index e3dc406da..0f0b01f57 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -2385,7 +2385,7 @@ public abstract class EntityLiving extends Entity {
@@ -30,7 +30,7 @@ index e3dc406da..dc6efdb8d 100644
}
- this.movementTick();
+ if (isAlive()) this.movementTick(); // Purpur
+ if (!dead) this.movementTick(); // Purpur
double d0 = this.locX() - this.lastX;
double d1 = this.locZ() - this.lastZ;
float f = (float) (d0 * d0 + d1 * d1);