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https://github.com/PurpurMC/Purpur.git
synced 2026-06-23 02:37:47 +02:00
fix configurable daylight cycle not working (#1788)
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@@ -1,14 +1,5 @@
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--- a/net/minecraft/server/level/ServerLevel.java
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+++ b/net/minecraft/server/level/ServerLevel.java
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@@ -220,6 +_,8 @@
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private final StructureManager structureManager;
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private final StructureCheck structureCheck;
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private final boolean tickTime;
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+ private double preciseTime; // Purpur - Configurable daylight cycle
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+ private boolean forceTime; // Purpur - Configurable daylight cycle
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private final LevelDebugSynchronizers debugSynchronizers = new LevelDebugSynchronizers(this);
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// CraftBukkit start
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@@ -646,8 +_,25 @@
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// CraftBukkit end
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this.tickTime = tickTime;
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@@ -36,14 +27,6 @@
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ChunkGenerator generator = levelStem.generator();
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// CraftBukkit start
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// Paper start - per-world time
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@@ -741,6 +_,7 @@
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this.chunkDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController((ServerLevel)(Object)this, this.chunkTaskScheduler);
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// Paper end - rewrite chunk system
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this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
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+ this.preciseTime = this.serverLevelData.getGameTime(); // Purpur - Configurable daylight cycle
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}
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// Paper start
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@@ -809,7 +_,7 @@
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}
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@@ -1,17 +1,19 @@
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--- a/net/minecraft/world/clock/ServerClockManager.java
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+++ b/net/minecraft/world/clock/ServerClockManager.java
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@@ -149,12 +_,12 @@
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public ClientboundSetTimePacket createFullSyncPacket() {
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// Paper start - per-player time
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- return this.createFullSyncPacket(null);
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+ return this.createFullSyncPacket(null); // Purpur - TODO: Configurable daylight cycle
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}
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public ClientboundSetTimePacket createFullSyncPacket(final net.minecraft.server.level.ServerPlayer player) {
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final Map<Holder<WorldClock>, ClockNetworkState> updates = new HashMap<>(this.clocks.size());
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- this.clocks.forEach((clock, instance) -> updates.put(clock, this.packNetworkState(clock, instance, player)));
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+ this.clocks.forEach((clock, instance) -> updates.put(clock, this.packNetworkState(clock, instance, player))); // Purpur - TODO: Configurable daylight cycle
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return new ClientboundSetTimePacket(this.getGameTime(), updates);
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// Paper end - per-player time
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@@ -70,7 +_,15 @@
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public void tick() {
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boolean advanceTime = this.advanceTime(); // Paper - per-world time
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if (advanceTime) {
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- this.clocks.values().forEach(ServerClockManager.ClockInstance::tick);
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+ this.clocks.forEach(((worldClockHolder, clockInstance) -> { // Purpur start - Configurable daylight cycle
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+ ServerLevel l = level != null ? level : server.overworld();
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+ int incrementTicks = 12000 / (l.isBrightOutside() ? l.purpurConfig.daytimeTicks : l.purpurConfig.nighttimeTicks);
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+ float rate = clockInstance.rate;
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+ clockInstance.rate *= incrementTicks;
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+ clockInstance.tick();
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+ clockInstance.rate = rate;
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+ this.broadcastUpdates(worldClockHolder, clockInstance);
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+ })); // Purpur end - Configurable daylight cycle
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this.setDirty();
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}
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}
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