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Better server sleeping/waiting
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90
patches/server/0062-Better-server-sleeping-waiting.patch
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90
patches/server/0062-Better-server-sleeping-waiting.patch
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@@ -0,0 +1,90 @@
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From 24153d1feb47ab075ec741ecd5934016c7cd9e9b Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 20 Jul 2019 15:20:04 -0700
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Subject: [PATCH] Better server sleeping/waiting
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---
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.../minecraft/server/IAsyncTaskHandler.java | 47 +++++++++++++++++++
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.../net/minecraft/server/MinecraftServer.java | 8 ++--
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2 files changed, 52 insertions(+), 3 deletions(-)
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diff --git a/src/main/java/net/minecraft/server/IAsyncTaskHandler.java b/src/main/java/net/minecraft/server/IAsyncTaskHandler.java
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index 84024e6ba4..78ea0a251e 100644
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--- a/src/main/java/net/minecraft/server/IAsyncTaskHandler.java
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+++ b/src/main/java/net/minecraft/server/IAsyncTaskHandler.java
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@@ -91,6 +91,53 @@ public abstract class IAsyncTaskHandler<R extends Runnable> implements Mailbox<R
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}
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+ // Paper start - better waiting (MC-149018)
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+ public void waitFor(final long time) { // time in ns
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+ final long start = System.nanoTime();
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+
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+ ++this.e;
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+
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+ try {
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+ while ((System.nanoTime() - start) < time) {
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+ if (this.executeNext()) {
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+ // re-check condition
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+ continue;
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+ }
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+
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+ // no tasks to execute
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+ final long timeUsed = System.nanoTime() - start;
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+ final long budget = time - timeUsed;
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+
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+ if (budget <= 50_000L) { // 50us, this can be tuned, even to 0
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+ // this is a presumption that park does not have the precision to sleep
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+ // for under 50us and we would oversleep, although this branch is not very
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+ // neccessary for this to work
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+ break;
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+ }
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+
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+ // In order to avoid thread scheduling potentially waking up us
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+ // late we aim to wake up a millisecond early
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+ final long budgetWithPreempt = budget - (int)(1.0e6);
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+
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+ if (budgetWithPreempt <= 0) {
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+ // we don't have a millisecond to spare
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+ LockSupport.parkNanos("short park for timed wait", 50_000L);
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+ continue;
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+ }
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+
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+ // Optionally before entering the long park we could spinwait a bit here,
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+ // alternatively, we could spinwait for longer periods instead of one park
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+
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+
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+ LockSupport.parkNanos("long park for timed wait", budgetWithPreempt);
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+ // additions to the queue will unpark us
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+ }
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+ } finally {
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+ --this.e;
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+ }
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+ }
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+ // Paper end
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+
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public void executeAll() { // Paper - protected -> public
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while (this.executeNext()) {
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;
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index a8703a42e5..375bc274a7 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1000,9 +1000,11 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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protected void sleepForTick() {
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//this.executeAll(); // Paper - move this into the tick method for timings
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- this.awaitTasks(() -> {
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- return !this.canSleepForTick();
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- });
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+ // Paper start - improve wait (MC-149018)
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+ // ac will be false here given that flag is set depending on the last value of executeNext, which will be false
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+ // after executing all tasks
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+ this.waitFor((this.nextTick * 1000 * 1000) - System.nanoTime());
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+ // Paper end
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}
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@Override
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--
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2.20.1
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