Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@55a16d8 Fix Varint21FrameDecoder cached length buf usage
PaperMC/Paper@e6e37ba Add api to resolve components (#7648)
PaperMC/Paper@7168438 [ci skip] Rework workflows to support optional paperclip build (#8583)
PaperMC/Paper@da230d5 More vanilla friendly methods to update trades (#8478)
PaperMC/Paper@8aff07a Add /paper dumplisteners command (#8507)
PaperMC/Paper@b8919a7 pr command action fixes (#8591)
PaperMC/Paper@185fa48 Fix chest relooting mechanics (#8580)
PaperMC/Paper@b4beac0 Fixes potential issues arising from optimizing getPlayerByUUID (#8585)
PaperMC/Paper@f637b1a Fix async entity add due to fungus trees (#7626)
PaperMC/Paper@414ea80 ItemStack damage API (#7801)
PaperMC/Paper@d98c370 Add displayName methods for advancements (#8584)
PaperMC/Paper@44bb599 Add Tick TemporalUnit (#5445)
PaperMC/Paper@9f7eef8 Friction API (#6611)
PaperMC/Paper@4048d3e Allow using degrees for ArmorStand rotations (#7847)
PaperMC/Paper@f59c802 Schoolable Fish API (#7089)
PaperMC/Paper@21b964a Added ability to control player's insomnia and phantoms spawning (#6500)
PaperMC/Paper@f1583fc Add `/paper dumplisteners tofile` and increase detail of command output (#8592)
This commit is contained in:
BillyGalbreath
2022-11-26 18:48:36 -06:00
parent a8b26671d1
commit 47dc2e92f5
90 changed files with 546 additions and 565 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Item entity immunities
diff --git a/src/main/java/org/bukkit/entity/Item.java b/src/main/java/org/bukkit/entity/Item.java
index d0bef15785493b512ff0f7414c1d58d38fead581..fd213c026fdfb3030d0c37f651a88857ca038cba 100644
index 58017fce436cdbda255f7172fbdadb726d4b113c..05600fc8bf2a61aca8094029bc4c208a710da952 100644
--- a/src/main/java/org/bukkit/entity/Item.java
+++ b/src/main/java/org/bukkit/entity/Item.java
@@ -153,4 +153,62 @@ public interface Item extends Entity {
@@ -153,4 +153,62 @@ public interface Item extends Entity, io.papermc.paper.entity.Frictional { // Pa
*/
public void setHealth(int health);
// Paper end