Prevent zombies spawning reinforcements in unloaded chunks

This commit is contained in:
William Blake Galbreath
2019-07-13 18:50:16 -05:00
parent 30900d6847
commit 7696e24368

View File

@@ -0,0 +1,24 @@
From bc6361e47b89f6a225b13b5c2dfb44d1f2f7968f Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 13 Jul 2019 18:50:05 -0500
Subject: [PATCH] Prevent zombies spawning reinforcements in unloaded chunks
---
src/main/java/net/minecraft/server/EntityZombie.java | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
index 9dfddd980b..32144bf92d 100644
--- a/src/main/java/net/minecraft/server/EntityZombie.java
+++ b/src/main/java/net/minecraft/server/EntityZombie.java
@@ -296,6 +296,7 @@ public class EntityZombie extends EntityMonster {
int j1 = j + MathHelper.nextInt(this.random, 7, 40) * MathHelper.nextInt(this.random, -1, 1);
int k1 = k + MathHelper.nextInt(this.random, 7, 40) * MathHelper.nextInt(this.random, -1, 1);
BlockPosition blockposition = new BlockPosition(i1, j1 - 1, k1);
+ if (!world.isLoaded(blockposition)) continue; // Purpur
if (this.world.getType(blockposition).a((IBlockAccess) this.world, blockposition, (Entity) entityzombie) && this.world.getLightLevel(new BlockPosition(i1, j1, k1)) < 10) {
entityzombie.setPosition((double) i1, (double) j1, (double) k1);
--
2.20.1