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Prevent zombies spawning reinforcements in unloaded chunks
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@@ -0,0 +1,24 @@
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From bc6361e47b89f6a225b13b5c2dfb44d1f2f7968f Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sat, 13 Jul 2019 18:50:05 -0500
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Subject: [PATCH] Prevent zombies spawning reinforcements in unloaded chunks
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---
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src/main/java/net/minecraft/server/EntityZombie.java | 1 +
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1 file changed, 1 insertion(+)
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diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
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index 9dfddd980b..32144bf92d 100644
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--- a/src/main/java/net/minecraft/server/EntityZombie.java
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+++ b/src/main/java/net/minecraft/server/EntityZombie.java
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@@ -296,6 +296,7 @@ public class EntityZombie extends EntityMonster {
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int j1 = j + MathHelper.nextInt(this.random, 7, 40) * MathHelper.nextInt(this.random, -1, 1);
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int k1 = k + MathHelper.nextInt(this.random, 7, 40) * MathHelper.nextInt(this.random, -1, 1);
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BlockPosition blockposition = new BlockPosition(i1, j1 - 1, k1);
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+ if (!world.isLoaded(blockposition)) continue; // Purpur
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if (this.world.getType(blockposition).a((IBlockAccess) this.world, blockposition, (Entity) entityzombie) && this.world.getLightLevel(new BlockPosition(i1, j1, k1)) < 10) {
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entityzombie.setPosition((double) i1, (double) j1, (double) k1);
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--
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2.20.1
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