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fix zombie_horse.spawn-chance option not working
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@@ -89,20 +89,20 @@
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public void tickCustomSpawners(boolean spawnEnemies, boolean spawnFriendlies) {
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for (CustomSpawner customSpawner : this.customSpawners) {
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@@ -934,9 +_,18 @@
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@@ -934,9 +_,17 @@
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&& this.random.nextDouble() < currentDifficultyAt.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01) // Paper - Configurable spawn chances for skeleton horses
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&& !this.getBlockState(blockPos.below()).is(Blocks.LIGHTNING_ROD);
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if (flag) {
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- SkeletonHorse skeletonHorse = EntityType.SKELETON_HORSE.create(this, EntitySpawnReason.EVENT);
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+ // Purpur start - Special mobs naturally spawn
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+ net.minecraft.world.entity.animal.horse.AbstractHorse entityhorseskeleton;
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+ net.minecraft.world.entity.animal.horse.AbstractHorse skeletonHorse;
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+ if (purpurConfig.zombieHorseSpawnChance > 0D && random.nextDouble() <= purpurConfig.zombieHorseSpawnChance) {
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+ entityhorseskeleton = EntityType.ZOMBIE_HORSE.create(this, EntitySpawnReason.EVENT);
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+ skeletonHorse = EntityType.ZOMBIE_HORSE.create(this, EntitySpawnReason.EVENT);
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+ } else {
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+ entityhorseskeleton = EntityType.SKELETON_HORSE.create(this, EntitySpawnReason.EVENT);
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+ if (entityhorseskeleton != null) ((SkeletonHorse) entityhorseskeleton).setTrap(true);
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+ skeletonHorse = EntityType.SKELETON_HORSE.create(this, EntitySpawnReason.EVENT);
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+ if (skeletonHorse != null) ((SkeletonHorse) skeletonHorse).setTrap(true);
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+ }
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+ // Purpur end - Special mobs naturally spawn
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SkeletonHorse skeletonHorse = EntityType.SKELETON_HORSE.create(this, EntitySpawnReason.EVENT);
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if (skeletonHorse != null) {
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- skeletonHorse.setTrap(true);
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+ //skeletonHorse.setTrap(true); // Purpur - Special mobs naturally spawn - moved up
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