Updated Upstream (Paper)

Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@cc491a3 Finish updating chunk system patch
PaperMC/Paper@619d7c9 Add in some patches
PaperMC/Paper@902691b Apply last patch
PaperMC/Paper@efb4197 Fix final compilation issues
PaperMC/Paper@57a5924 Fix boot errors
PaperMC/Paper@c1def9d Updated Upstream (CraftBukkit/Spigot)
PaperMC/Paper@a0a2e72 fix sculk npe
PaperMC/Paper@318a08c add missing block entity type to CraftBlockStates
PaperMC/Paper@aed9ef0 Update adventure
PaperMC/Paper@9d42879 Fix breaking pots throwing exception
PaperMC/Paper@59060aa fix some failing tests
PaperMC/Paper@e325e37 add missing call to EntityInsideBlockEvent
PaperMC/Paper@8ce5219 Fix inconsistent chunk sending with vanilla
PaperMC/Paper@04509f0 Fix crash relating to "Already sent chunk"
PaperMC/Paper@c9eb393 Updated Upstream (Bukkit)
PaperMC/Paper@21f2d15 Avoid duplicate poi entries from the first section (#9235)
PaperMC/Paper@3621d76 Fix collision between AABB and a dot (#8733)
PaperMC/Paper@ccb194b Move block farther away for Player#setRotation (#8514)
PaperMC/Paper@03c3587 fix not editable sign after openSign
PaperMC/Paper@6d74ad1 Finish tests & bad calls
PaperMC/Paper@e829a9d Fix javadoc
PaperMC/Paper@82c6479 Add back Anti-Xray patch (#9283)
PaperMC/Paper@0d969f0 comment out update logic from build.gradle.kts
PaperMC/Paper@ea9fdc3 Ignore inline definitions of trim material & pattern
PaperMC/Paper@9ada4bd Prevent the rcon thread from attempting connections after shutdown
PaperMC/Paper@c9e125f Fix setListenerRange for calibrated sculk sensors
PaperMC/Paper@9ebf75d fix some more 1.20 tracking issues
PaperMC/Paper@f9fc44f add side to PlayerSignCommandPreprocessEvent
PaperMC/Paper@4e3febb fix missing trigger entity for xp orb from breeding
PaperMC/Paper@4b5f847 Minimise EntityFertilizeEggEvent and add sniffer (#9280)
This commit is contained in:
granny
2023-06-09 05:22:52 -07:00
parent e4edcee766
commit b53946bebb
58 changed files with 293 additions and 293 deletions

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Zombie horse naturally spawn
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 9168a02ede5b2fc924dbcf0063109f8e72d94d61..e2b1433034b1ab9bad821983515a37fd12ba4b37 100644
index a6acc178949f45c18009b5da2b8998cbcab2289b..2cd6b08ef5d8a67175c86d33e938c088dd053a82 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -874,10 +874,18 @@ public class ServerLevel extends Level implements WorldGenLevel {
@@ -955,10 +955,18 @@ public class ServerLevel extends Level implements WorldGenLevel {
boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {