Movement options for armor stands

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <https://www.gnu.org/licenses/>.
This commit is contained in:
Mariell Hoversholm
2025-01-10 02:38:46 -08:00
committed by granny
parent 994a5621f5
commit de8dffe5f2
6 changed files with 50 additions and 90 deletions

View File

@@ -1,6 +1,7 @@
# This file is auto generated, any changes may be overridden!
# See CONTRIBUTING.md on how to add access transformers.
protected net.minecraft.world.entity.Entity dimensions
public net.minecraft.world.entity.Entity updateInWaterStateAndDoWaterCurrentPushing()V
public net.minecraft.world.entity.LivingEntity canGlide()Z
public net.minecraft.world.entity.monster.Shulker MAX_SCALE
public net.minecraft.world.entity.player.Player canGlide()Z

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@@ -1,88 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 9 Jan 2021 22:22:59 +0100
Subject: [PATCH] Movement options for armor stands
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index c0e8739f0dd9290550872839eddca4b0090b603b..cfe26c762b2affa5050c175f6ab0306af6cfbe71 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -2037,7 +2037,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return this.isInWater() || flag;
}
- void updateInWaterStateAndDoWaterCurrentPushing() {
+ public void updateInWaterStateAndDoWaterCurrentPushing() { // Purpur - package-private -> public - Movement options for armor stands
Entity entity = this.getVehicle();
if (entity instanceof AbstractBoat abstractboat) {
diff --git a/net/minecraft/world/entity/decoration/ArmorStand.java b/net/minecraft/world/entity/decoration/ArmorStand.java
index 12ff824ffa81ea45f76337ec2b6d80b01047b698..e1c7a644dc922ca726cebf71ec2f0b159d6db289 100644
--- a/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -114,10 +114,12 @@ public class ArmorStand extends LivingEntity {
private boolean noTickPoseDirty = false;
private boolean noTickEquipmentDirty = false;
// Paper end - Allow ArmorStands not to tick
+ public boolean canMovementTick = true; // Purpur - Movement options for armor stands
public ArmorStand(EntityType<? extends ArmorStand> type, Level world) {
super(type, world);
if (world != null) this.canTick = world.paperConfig().entities.armorStands.tick; // Paper - Allow ArmorStands not to tick
+ if (world != null) this.canMovementTick = world.purpurConfig.armorstandMovement; // Purpur - Movement options for armor stands
this.handItems = NonNullList.withSize(2, ItemStack.EMPTY);
this.armorItems = NonNullList.withSize(4, ItemStack.EMPTY);
this.headPose = ArmorStand.DEFAULT_HEAD_POSE;
@@ -1015,4 +1017,18 @@ public class ArmorStand extends LivingEntity {
}
}
// Paper end
+
+ // Purpur start - Movement options for armor stands
+ @Override
+ public void updateInWaterStateAndDoWaterCurrentPushing() {
+ if (this.level().purpurConfig.armorstandWaterMovement &&
+ (this.level().purpurConfig.armorstandWaterFence || !(level().getBlockState(blockPosition().below()).getBlock() instanceof net.minecraft.world.level.block.FenceBlock)))
+ super.updateInWaterStateAndDoWaterCurrentPushing();
+ }
+
+ @Override
+ public void aiStep() {
+ if (this.canMovementTick && this.canMove) super.aiStep();
+ }
+ // Purpur end - Movement options for armor stands
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 3739561c633627ba3fe80f89bce84a243705f4bc..86b27b11f178be0cc05842ccb3ffe4ef14196855 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -100,10 +100,16 @@ public class PurpurWorldConfig {
public float armorstandStepHeight = 0.0F;
public boolean armorstandSetNameVisible = false;
public boolean armorstandFixNametags = false;
+ public boolean armorstandMovement = true;
+ public boolean armorstandWaterMovement = true;
+ public boolean armorstandWaterFence = true;
private void armorstandSettings() {
armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags);
+ armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
+ armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
+ armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
}
public boolean arrowMovementResetsDespawnCounter = true;

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@@ -6,10 +6,10 @@ Subject: [PATCH] Apply display names from item forms of entities to entities
diff --git a/net/minecraft/world/entity/decoration/ArmorStand.java b/net/minecraft/world/entity/decoration/ArmorStand.java
index 9f5b23fe003de62458a58b0f6af13e23606e3e85..9327841ad53bb6057394e0d009491a9e8e5c0344 100644
index 927f8204d0130b410e4dbff657f57bead77b3eb3..581125b786c4d7c5fbd021e65bfd78ef4f5b7a08 100644
--- a/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -561,6 +561,7 @@ public class ArmorStand extends LivingEntity {
@@ -563,6 +563,7 @@ public class ArmorStand extends LivingEntity {
private org.bukkit.event.entity.EntityDeathEvent brokenByPlayer(ServerLevel level, DamageSource damageSource) { // Paper
ItemStack itemStack = new ItemStack(Items.ARMOR_STAND);

View File

@@ -30,6 +30,15 @@
public Entity(EntityType<?> entityType, Level level) {
this.type = entityType;
this.level = level;
@@ -1899,7 +_,7 @@
return this.isInWater() || flag;
}
- public void updateInWaterStateAndDoWaterCurrentPushing() {
+ public void updateInWaterStateAndDoWaterCurrentPushing() { // Purpur - Movement options for armor stands - package-private -> public - TODO: use AT file
if (this.getVehicle() instanceof AbstractBoat abstractBoat && !abstractBoat.isUnderWater()) {
this.wasTouchingWater = false;
} else if (this.updateFluidHeightAndDoFluidPushing(FluidTags.WATER, 0.014)) {
@@ -2922,6 +_,7 @@
if (this.isAlive() && this instanceof Leashable leashable) {
if (leashable.getLeashHolder() == player) {

View File

@@ -1,5 +1,18 @@
--- a/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -93,10 +_,12 @@
private boolean noTickPoseDirty = false;
private boolean noTickEquipmentDirty = false;
// Paper end - Allow ArmorStands not to tick
+ public boolean canMovementTick = true; // Purpur - Movement options for armor stands
public ArmorStand(EntityType<? extends ArmorStand> entityType, Level level) {
super(entityType, level);
if (level != null) this.canTick = level.paperConfig().entities.armorStands.tick; // Paper - Allow ArmorStands not to tick
+ if (level != null) this.canMovementTick = level.purpurConfig.armorstandMovement; // Purpur - Movement options for armor stands
}
public ArmorStand(Level level, double x, double y, double z) {
@@ -620,6 +_,7 @@
@Override
@@ -8,3 +21,22 @@
// Paper start - Allow ArmorStands not to tick
if (!this.canTick) {
if (this.noTickPoseDirty) {
@@ -949,4 +_,18 @@
}
}
// Paper end
+
+ // Purpur start - Movement options for armor stands
+ @Override
+ public void updateInWaterStateAndDoWaterCurrentPushing() {
+ if (this.level().purpurConfig.armorstandWaterMovement &&
+ (this.level().purpurConfig.armorstandWaterFence || !(level().getBlockState(blockPosition().below()).getBlock() instanceof net.minecraft.world.level.block.FenceBlock)))
+ super.updateInWaterStateAndDoWaterCurrentPushing();
+ }
+
+ @Override
+ public void aiStep() {
+ if (this.canMovementTick && this.canMove) super.aiStep();
+ }
+ // Purpur end - Movement options for armor stands
}

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@@ -92,10 +92,16 @@ public class PurpurWorldConfig {
public float armorstandStepHeight = 0.0F;
public boolean armorstandSetNameVisible = false;
public boolean armorstandFixNametags = false;
public boolean armorstandMovement = true;
public boolean armorstandWaterMovement = true;
public boolean armorstandWaterFence = true;
private void armorstandSettings() {
armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags);
armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
}
public boolean arrowMovementResetsDespawnCounter = true;