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Config to use infinity bows without arrows (#149)
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@@ -0,0 +1,38 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Encode42 <me@encode42.dev>
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Date: Mon, 25 Jan 2021 11:36:39 -0500
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Subject: [PATCH] Config to use infinity bows without arrows
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Allows for bows with infinity to be used without any arrows in the player's inventory.
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Uses a standard arrow when shot.
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diff --git a/src/main/java/net/minecraft/server/ItemBow.java b/src/main/java/net/minecraft/server/ItemBow.java
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index 8241f3dafa5852bed7a3967e7260b36f47198dba..edfb09fe673a9a7fe4e0410c0c0eeeda0d164270 100644
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--- a/src/main/java/net/minecraft/server/ItemBow.java
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+++ b/src/main/java/net/minecraft/server/ItemBow.java
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@@ -119,7 +119,7 @@ public class ItemBow extends ItemProjectileWeapon implements ItemVanishable {
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ItemStack itemstack = entityhuman.b(enumhand);
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boolean flag = !entityhuman.f(itemstack).isEmpty();
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- if (!entityhuman.abilities.canInstantlyBuild && !flag) {
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+ if (!(world.purpurConfig.infinityWorksWithoutArrows && EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_INFINITE, itemstack) > 0) && !entityhuman.abilities.canInstantlyBuild && !flag) { // Purpur
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return InteractionResultWrapper.fail(itemstack);
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} else {
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entityhuman.c(enumhand);
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index 54d39ce779a0a4ae79b23a3cd98d3f9761d9c9e1..5d38992c909fd1caca2deb3496c8c314ef3db13b 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -197,10 +197,12 @@ public class PurpurWorldConfig {
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idleTimeoutUpdateTabList = getBoolean("gameplay-mechanics.player.idle-timeout.update-tab-list", idleTimeoutUpdateTabList);
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}
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+ public boolean infinityWorksWithoutArrows = false;
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public boolean infinityWorksWithNormalArrows = true;
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public boolean infinityWorksWithSpectralArrows = false;
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public boolean infinityWorksWithTippedArrows = false;
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private void infinityArrowsSettings() {
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+ infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
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infinityWorksWithNormalArrows = getBoolean("gameplay-mechanics.infinity-bow.normal-arrows", infinityWorksWithNormalArrows);
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infinityWorksWithSpectralArrows = getBoolean("gameplay-mechanics.infinity-bow.spectral-arrows", infinityWorksWithSpectralArrows);
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infinityWorksWithTippedArrows = getBoolean("gameplay-mechanics.infinity-bow.tipped-arrows", infinityWorksWithTippedArrows);
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