Config to use infinity bows without arrows (#149)

This commit is contained in:
Encode42
2021-01-25 12:01:45 -05:00
committed by GitHub
parent 9d537bc42c
commit df9bd08c65

View File

@@ -0,0 +1,38 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Mon, 25 Jan 2021 11:36:39 -0500
Subject: [PATCH] Config to use infinity bows without arrows
Allows for bows with infinity to be used without any arrows in the player's inventory.
Uses a standard arrow when shot.
diff --git a/src/main/java/net/minecraft/server/ItemBow.java b/src/main/java/net/minecraft/server/ItemBow.java
index 8241f3dafa5852bed7a3967e7260b36f47198dba..edfb09fe673a9a7fe4e0410c0c0eeeda0d164270 100644
--- a/src/main/java/net/minecraft/server/ItemBow.java
+++ b/src/main/java/net/minecraft/server/ItemBow.java
@@ -119,7 +119,7 @@ public class ItemBow extends ItemProjectileWeapon implements ItemVanishable {
ItemStack itemstack = entityhuman.b(enumhand);
boolean flag = !entityhuman.f(itemstack).isEmpty();
- if (!entityhuman.abilities.canInstantlyBuild && !flag) {
+ if (!(world.purpurConfig.infinityWorksWithoutArrows && EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_INFINITE, itemstack) > 0) && !entityhuman.abilities.canInstantlyBuild && !flag) { // Purpur
return InteractionResultWrapper.fail(itemstack);
} else {
entityhuman.c(enumhand);
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 54d39ce779a0a4ae79b23a3cd98d3f9761d9c9e1..5d38992c909fd1caca2deb3496c8c314ef3db13b 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -197,10 +197,12 @@ public class PurpurWorldConfig {
idleTimeoutUpdateTabList = getBoolean("gameplay-mechanics.player.idle-timeout.update-tab-list", idleTimeoutUpdateTabList);
}
+ public boolean infinityWorksWithoutArrows = false;
public boolean infinityWorksWithNormalArrows = true;
public boolean infinityWorksWithSpectralArrows = false;
public boolean infinityWorksWithTippedArrows = false;
private void infinityArrowsSettings() {
+ infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
infinityWorksWithNormalArrows = getBoolean("gameplay-mechanics.infinity-bow.normal-arrows", infinityWorksWithNormalArrows);
infinityWorksWithSpectralArrows = getBoolean("gameplay-mechanics.infinity-bow.spectral-arrows", infinityWorksWithSpectralArrows);
infinityWorksWithTippedArrows = getBoolean("gameplay-mechanics.infinity-bow.tipped-arrows", infinityWorksWithTippedArrows);