Allows changing the modifier for the piglin spawn chance from a portal block based on the world difficulty.
For example, with the default vanilla value of 2000 there is a 2 out of 2000 chance for a piglin to spawn in a portal block each tick in normal mode.
Equation: random.nextInt(modifier) < difficulty
Difficulties:
0 - peaceful
1 - easy
2 - normal
3 - hard
Adds a configuration option that ensures a player in Creative always tames a tameable entity.
This essentially allows Creative mode players to tame animals on their first try.
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This lets us choose if farmland trampling is fully disabled or only players may trample farmland.
This lets us choose if entities can stop trampling if they fall a distance equal to their feather falling level, plus the extra block necessary to trample in the first place. Feather Falling 1 requires you to fall over 3+ blocks to trample. FF 2 requires 4+, etc.
Allows for Note Blocks to ignore whether or not there's air above them to play.
Normally, the sounds will only play when the block directly above is air.
With this patch enabled, players can place any block above the Note Block and it will still work.
In Vanilla (as of 1.16.4), when Zombified Piglins die while angry, it will count as a player kill regardless of whether a player has ever hit them,
meaning they will drop XP. This is abused in Zombified Piglin farms where the player kills the entities through cramming, but they still drop XP due to the Piglin being angry, even though the player never hit them.
This patch adds a toggle to disable this behavior.
Modified version of a patch by Aikar from EMC. Adds a config option in purpur.yml to disable the /give command from dropping items on the floor when a player's inventory is full.
The formula used to determine the amount of ticks between shots is: ((sqrt(distanceToTarget) / snowGolemAttackDistance) / snowGolemSnowBallModifer) * (maxShootIntervalTicks - minShootIntervalTicks) + minShootIntervalTicks
If min-shoot-interval-ticks and max-shoot-interval-ticks are both set to 0, snow golems won't shoot any snowballs.