Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cfaf32cf Dead Player's shouldn't be able to move
16287d01 Don't tick dead players
e4d10a6d Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
c867045d And that's why hand editing patch files in nano is risky.... make it compile
c2d7876a Improve Entities in water activation immunity and let items always move
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
1dc7c308 Optimize Collision Chunk lookup and avoid loading far chunks
d5c6dbee Prevent Double PlayerChunkMap adds crashing server
a2a9ffe3 Fix issues with Activation Range causing large chunk lookups.
017297cd Improve entity.getCurrentChunk() and use it for entity.isChunkLoaded()
52cf8906 Remove some old removed 1.14 patches that are never going to be needed (fixed/already applied)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
979b53a7 Do not allow bee's to load chunks for beehives
13cb8373 Remote Connections shouldn't hold up shutdown
7dac5467 Fix bug in double register fix
87829d83 Remove incorrect IO flush for save-all that doesn't have flush parameter
31e751cb Fix unregistering entities from unloading chunks
bc351f6e Ensure Entity is never double registered
2ec0274b Fix many issues with dupe uuid resolve patch
756da10d (Actually) Don't duplicate velocity entry into hidden-configs
9b3679fb Don't duplicate velocity entry into hidden-configs
28cf6540 Pillager patrol spawn settings and per player options (#2924)
6bf04cd5 Reduce entity tracker updates on move
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
de5b093c Handle chunk unloading during block tick
be7b4063 performance: Improve Activation Range entity iteration
bacbd880 performance: Many Entity Activation Range Improvements
269394fe Update hidden-configs