Upstream has released updates that appears to apply and compile correctly
Paper Changes:
a4f066cc Fix method profiler inbalance introduced in a2a9ffe (#3132)
c65dcad3 Don't delay chunk unloads during entity ticking
bc17ce69 Delay unsafe actions until after entity ticking is done - Fixes#3114
5553e6b3 Disable Sync Events firing Async errors during shutdown
e12c51d9 Use better variable for isStopping() API
586ee2bb Remove patch for MC-111480, fixed in 1.14
09a94215 Remove streams from Mob AI System
bb5c294e Fix Disabling Asynchronous Chunks
089d8356 Implement Chunk Priority / Urgency System for World Gen
fce69af7 Use dedicated thread for main thread blocking chunk loads
588b62e4 Add tick times API and /mspt command (#3102)
11de41c7 Add API MinecraftServer#isStopping (#3129)
942ff3c2 My patches are under MIT (#3130)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
0ed6da7a Fix issues with 167 causing crashes due to missing chunks - Fixes#3122
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
23ee0a8a Fix issue with 0,0 chunks causing crash
bc8fafb2 Updated Upstream (CraftBukkit/Spigot)
ebbca5ce Drowned is a RangedEntity (fixes API for Drowned to support Ranged)
83b03eee Don't move existing players to world spawn
3b3e38fd Fix issue with loading chunk during ticking chunks issue
78431dca Update test server startup script
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
ab74bb45 Speed up processing of chunk loads and generation
f5dd491f Increase Light Queue Size
9ab69348 Don't load chunks when attempting to unload a chunk
38c62622 Improve Optimize Memory use logic to make iterator safer and fix bad plugins like P2
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
d33ba160 Fix incorrect keyword use on visibleChunksClone
2f343015 Updated Upstream (Bukkit/CraftBukkit)
a65831bd Optimize PlayerChunkMap memory use for visibleChunks
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cfaf32cf Dead Player's shouldn't be able to move
16287d01 Don't tick dead players
e4d10a6d Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
c867045d And that's why hand editing patch files in nano is risky.... make it compile
c2d7876a Improve Entities in water activation immunity and let items always move
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
1dc7c308 Optimize Collision Chunk lookup and avoid loading far chunks
d5c6dbee Prevent Double PlayerChunkMap adds crashing server
a2a9ffe3 Fix issues with Activation Range causing large chunk lookups.
017297cd Improve entity.getCurrentChunk() and use it for entity.isChunkLoaded()
52cf8906 Remove some old removed 1.14 patches that are never going to be needed (fixed/already applied)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
979b53a7 Do not allow bee's to load chunks for beehives
13cb8373 Remote Connections shouldn't hold up shutdown
7dac5467 Fix bug in double register fix
87829d83 Remove incorrect IO flush for save-all that doesn't have flush parameter
31e751cb Fix unregistering entities from unloading chunks
bc351f6e Ensure Entity is never double registered
2ec0274b Fix many issues with dupe uuid resolve patch
756da10d (Actually) Don't duplicate velocity entry into hidden-configs
9b3679fb Don't duplicate velocity entry into hidden-configs
28cf6540 Pillager patrol spawn settings and per player options (#2924)
6bf04cd5 Reduce entity tracker updates on move
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
de5b093c Handle chunk unloading during block tick
be7b4063 performance: Improve Activation Range entity iteration
bacbd880 performance: Many Entity Activation Range Improvements
269394fe Update hidden-configs