Files
Purpur/patches/server/0114-Option-for-chests-to-open-even-with-a-solid-block-on.patch
granny 49db8494f1 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@e01ddf4 Fixup porting issue in vanillaBiomeProvider impl (#11185)
PaperMC/Paper@509ea2f Fix horse armor desync (#11341)
PaperMC/Paper@2f0891e Fix InventoryOpenEvent cancellation (#11304)
PaperMC/Paper@227c94a Fix inventory desync when placing blocks with spawn protection (#11090)
2024-08-31 20:37:16 -07:00

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1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Sat, 12 Dec 2020 14:34:18 -0800
Subject: [PATCH] Option for chests to open even with a solid block on top
diff --git a/src/main/java/net/minecraft/world/level/block/ChestBlock.java b/src/main/java/net/minecraft/world/level/block/ChestBlock.java
index 0b27baf10770cb3077c4e75da55209689d614513..485ea9892f257c6843db23bca43f9fdcd8fa1503 100644
--- a/src/main/java/net/minecraft/world/level/block/ChestBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/ChestBlock.java
@@ -342,6 +342,7 @@ public class ChestBlock extends AbstractChestBlock<ChestBlockEntity> implements
}
public static boolean isBlockedChestByBlock(BlockGetter world, BlockPos pos) {
+ if (world instanceof Level && ((Level) world).purpurConfig.chestOpenWithBlockOnTop) return false; // Purpur
BlockPos blockposition1 = pos.above();
return world.getBlockState(blockposition1).isRedstoneConductor(world, blockposition1);
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 561398fe6cf4d20a8418582e6d002edfe7060125..c2d9ec6da2d4c6523a073c8bda10ce8486953574 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -413,6 +413,11 @@ public class PurpurWorldConfig {
}
}
+ public boolean chestOpenWithBlockOnTop = false;
+ private void chestSettings() {
+ chestOpenWithBlockOnTop = getBoolean("blocks.chest.open-with-solid-block-on-top", chestOpenWithBlockOnTop);
+ }
+
public boolean dispenserApplyCursedArmor = true;
public boolean dispenserPlaceAnvils = false;
private void dispenserSettings() {