mirror of
https://github.com/PurpurMC/Purpur.git
synced 2026-02-17 08:27:43 +01:00
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b4192fd fix NPE from changes in e4358b82171 PaperMC/Paper@5b6445a Revert "fix NPE from changes in e4358b82171" PaperMC/Paper@323c087 Revert "#686: Fix contains for default section generating real sections" PaperMC/Paper@c837002 Fix client world difficulty sync issue (#7035) PaperMC/Paper@a4782f7 [ci skip] fixup indent PaperMC/Paper@83aee0f [ci skip] Clarify setSize consequences for Slimes (#7036) PaperMC/Paper@7c8fdc1 Add dropped hunk from mid-tick tasks (#7034) PaperMC/Paper@fd263ef Fix empty/null chunk section check in LevelChunk#getBlockData, rename… (#7039) PaperMC/Paper@b8d486c Create workflow to add new PRs to the PR Queue project (#6918) PaperMC/Paper@a50e273 Include axolotls in affected entities for water splash potions (#7024) PaperMC/Paper@af95df8 Port Actually unload POI data from Tuinity 1.16 (#7044) PaperMC/Paper@04897b1 [ci skip] Revert "Create workflow to add new PRs to the PR Queue project (#6918)" (#7046) PaperMC/Paper@b4a77a8 Updated Upstream (Bukkit/CraftBukkit) (#7045) PaperMC/Paper@0e25db2 Fix mis-placed processEnchantOrder from 1.18 update (#7052) PaperMC/Paper@53d026e Fix unused EntitySectionStorage#getEntities(AABB, Consumer) method being broken PaperMC/Paper@772e880 Fix light propagation in high y sections PaperMC/Paper@33ea869 Bump Starlight light version PaperMC/Paper@74fd151 Fix entity equipment on cancellation of EntityDeathEvent (#5740) PaperMC/Paper@758e2a7 Fix bad ticking checks for blocks PaperMC/Paper@0e91b6a Return 0 for light values if a dimenion does not have them PaperMC/Paper@188a8df Fix ChunkSnapshot#isSectionEmpty(int) PaperMC/Paper@bbc7451 Fix issue with snapshotted biomes in last commit PaperMC/Paper@b475c6a Backport log4j fix PaperMC/Paper@4e355c4 Updated Upstream (CraftBukkit) PaperMC/Paper@dce79f3 Update Log4J (#7069)
42 lines
2.5 KiB
Diff
42 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: 12emin34 <macanovic.emin@gmail.com>
|
|
Date: Tue, 31 Aug 2021 16:48:29 +0200
|
|
Subject: [PATCH] Option for beds to explode on villager sleep
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java
|
|
index fae4a7c79baac15a06b737b6081956a55b024c8d..e95210c6deee2c6431ef01d23953174465f199e0 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/npc/Villager.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java
|
|
@@ -1156,6 +1156,12 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
|
|
|
|
@Override
|
|
public void startSleeping(BlockPos pos) {
|
|
+ // Purpur start
|
|
+ if (level.purpurConfig.bedExplodeOnVillagerSleep && this.level.getBlockState(pos).getBlock() instanceof net.minecraft.world.level.block.BedBlock) {
|
|
+ this.level.explode(null, DamageSource.explosion(this), null, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (float) this.level.purpurConfig.bedExplosionPower, this.level.purpurConfig.bedExplosionFire, this.level.purpurConfig.bedExplosionEffect);
|
|
+ return;
|
|
+ }
|
|
+ // Purpur end
|
|
super.startSleeping(pos);
|
|
this.brain.setMemory(MemoryModuleType.LAST_SLEPT, this.level.getGameTime()); // CraftBukkit - decompile error
|
|
this.brain.eraseMemory(MemoryModuleType.WALK_TARGET);
|
|
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
|
|
index 7106b9525e7c01b66bb16161641cd772a0c3bd8b..fcb9c9139ea8dc0de141688462d15815fb838b69 100644
|
|
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
|
|
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
|
|
@@ -707,11 +707,13 @@ public class PurpurWorldConfig {
|
|
}
|
|
|
|
public boolean bedExplode = true;
|
|
+ public boolean bedExplodeOnVillagerSleep = false;
|
|
public double bedExplosionPower = 5.0D;
|
|
public boolean bedExplosionFire = true;
|
|
public Explosion.BlockInteraction bedExplosionEffect = Explosion.BlockInteraction.DESTROY;
|
|
private void bedSettings() {
|
|
bedExplode = getBoolean("blocks.bed.explode", bedExplode);
|
|
+ bedExplodeOnVillagerSleep = getBoolean("blocks.bed.explode-on-villager-sleep", bedExplodeOnVillagerSleep);
|
|
bedExplosionPower = getDouble("blocks.bed.explosion-power", bedExplosionPower);
|
|
bedExplosionFire = getBoolean("blocks.bed.explosion-fire", bedExplosionFire);
|
|
try {
|