Files
Purpur/patches/server/0236-Option-for-beds-to-explode-on-villager-sleep.patch
Encode42 26e5f080f2 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b4192fd fix NPE from changes in e4358b82171
PaperMC/Paper@5b6445a Revert "fix NPE from changes in e4358b82171"
PaperMC/Paper@323c087 Revert "#686: Fix contains for default section generating real sections"
PaperMC/Paper@c837002 Fix client world difficulty sync issue (#7035)
PaperMC/Paper@a4782f7 [ci skip] fixup indent
PaperMC/Paper@83aee0f [ci skip] Clarify setSize consequences for Slimes (#7036)
PaperMC/Paper@7c8fdc1 Add dropped hunk from mid-tick tasks (#7034)
PaperMC/Paper@fd263ef Fix empty/null chunk section check in LevelChunk#getBlockData, rename… (#7039)
PaperMC/Paper@b8d486c Create workflow to add new PRs to the PR Queue project (#6918)
PaperMC/Paper@a50e273 Include axolotls in affected entities for water splash potions (#7024)
PaperMC/Paper@af95df8 Port Actually unload POI data from Tuinity 1.16 (#7044)
PaperMC/Paper@04897b1 [ci skip] Revert "Create workflow to add new PRs to the PR Queue project (#6918)" (#7046)
PaperMC/Paper@b4a77a8 Updated Upstream (Bukkit/CraftBukkit) (#7045)
PaperMC/Paper@0e25db2 Fix mis-placed processEnchantOrder from 1.18 update (#7052)
PaperMC/Paper@53d026e Fix unused EntitySectionStorage#getEntities(AABB, Consumer) method being broken
PaperMC/Paper@772e880 Fix light propagation in high y sections
PaperMC/Paper@33ea869 Bump Starlight light version
PaperMC/Paper@74fd151 Fix entity equipment on cancellation of EntityDeathEvent (#5740)
PaperMC/Paper@758e2a7 Fix bad ticking checks for blocks
PaperMC/Paper@0e91b6a Return 0 for light values if a dimenion does not have them
PaperMC/Paper@188a8df Fix ChunkSnapshot#isSectionEmpty(int)
PaperMC/Paper@bbc7451 Fix issue with snapshotted biomes in last commit
PaperMC/Paper@b475c6a Backport log4j fix
PaperMC/Paper@4e355c4 Updated Upstream (CraftBukkit)
PaperMC/Paper@dce79f3 Update Log4J (#7069)
2021-12-09 22:46:19 -05:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Tue, 31 Aug 2021 16:48:29 +0200
Subject: [PATCH] Option for beds to explode on villager sleep
diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java
index fae4a7c79baac15a06b737b6081956a55b024c8d..e95210c6deee2c6431ef01d23953174465f199e0 100644
--- a/src/main/java/net/minecraft/world/entity/npc/Villager.java
+++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java
@@ -1156,6 +1156,12 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
@Override
public void startSleeping(BlockPos pos) {
+ // Purpur start
+ if (level.purpurConfig.bedExplodeOnVillagerSleep && this.level.getBlockState(pos).getBlock() instanceof net.minecraft.world.level.block.BedBlock) {
+ this.level.explode(null, DamageSource.explosion(this), null, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (float) this.level.purpurConfig.bedExplosionPower, this.level.purpurConfig.bedExplosionFire, this.level.purpurConfig.bedExplosionEffect);
+ return;
+ }
+ // Purpur end
super.startSleeping(pos);
this.brain.setMemory(MemoryModuleType.LAST_SLEPT, this.level.getGameTime()); // CraftBukkit - decompile error
this.brain.eraseMemory(MemoryModuleType.WALK_TARGET);
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 7106b9525e7c01b66bb16161641cd772a0c3bd8b..fcb9c9139ea8dc0de141688462d15815fb838b69 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -707,11 +707,13 @@ public class PurpurWorldConfig {
}
public boolean bedExplode = true;
+ public boolean bedExplodeOnVillagerSleep = false;
public double bedExplosionPower = 5.0D;
public boolean bedExplosionFire = true;
public Explosion.BlockInteraction bedExplosionEffect = Explosion.BlockInteraction.DESTROY;
private void bedSettings() {
bedExplode = getBoolean("blocks.bed.explode", bedExplode);
+ bedExplodeOnVillagerSleep = getBoolean("blocks.bed.explode-on-villager-sleep", bedExplodeOnVillagerSleep);
bedExplosionPower = getDouble("blocks.bed.explosion-power", bedExplosionPower);
bedExplosionFire = getBoolean("blocks.bed.explosion-fire", bedExplosionFire);
try {