Files
Purpur/patches/server/0103-Fix-the-dead-lagging-the-server.patch
William Blake Galbreath 27fb33e6dc Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
de5b093c Handle chunk unloading during block tick
be7b4063 performance: Improve Activation Range entity iteration
bacbd880 performance: Many Entity Activation Range Improvements
269394fe Update hidden-configs
2020-03-30 19:31:24 -05:00

40 lines
1.9 KiB
Diff

From f8dadd1fd11472e6be5ed6d5f6dc1115a7adafd7 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Fri, 6 Mar 2020 13:37:26 -0600
Subject: [PATCH] Fix the dead lagging the server
---
src/main/java/net/minecraft/server/Entity.java | 2 +-
src/main/java/net/minecraft/server/EntityLiving.java | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 0d47ca549..a26865601 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1347,7 +1347,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
this.lastYaw = this.yaw;
this.lastPitch = this.pitch;
- world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit
+ if (!dead) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Purpur
}
public void setPositionRotation(BlockPosition blockposition, float f, float f1) {
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index b4d1ab191..f3aef6d13 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -2385,7 +2385,7 @@ public abstract class EntityLiving extends Entity {
}
}
- if (!this.isTemporarilyActive) this.movementTick(); // Paper - don't move if only temporarily active
+ if (!dead && !this.isTemporarilyActive) this.movementTick(); // Paper - don't move if only temporarily active // Purpur
double d0 = this.locX() - this.lastX;
double d1 = this.locZ() - this.lastZ;
float f = (float) (d0 * d0 + d1 * d1);
--
2.24.0