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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@41bc31b Update paperweight to 1.7.3 (#11445) PaperMC/Paper@e17eb6b Improve entity effect API (#11444) PaperMC/Paper@7b03141 Add startingBrewTime (#11406) PaperMC/Paper@355b1cb Add API for explosions to damage the explosion cause (#11180) PaperMC/Paper@6d7a438 Call bucket events for cauldrons (#7486)
45 lines
2.2 KiB
Diff
45 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nico314159 <nicolino.will@gmail.com>
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Date: Mon, 9 Jan 2023 19:45:55 -0500
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Subject: [PATCH] Config to remove explosion radius clamp
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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index 6395bd2ffd734ca73af17b003d1505971ea31a48..261613d254edef33431794d5e1f7802cc8793a6e 100644
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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@@ -341,7 +341,7 @@ public class Explosion {
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this.hitPlayers = Maps.newHashMap();
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this.level = world;
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this.source = entity;
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- this.radius = (float) Math.max(power, 0.0); // CraftBukkit - clamp bad values
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+ this.radius = (float) (world == null || world.purpurConfig.explosionClampRadius ? Math.max(power, 0.0) : power); // CraftBukkit - clamp bad values // Purpur
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this.x = x;
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this.y = y;
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this.z = z;
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@@ -404,7 +404,7 @@ public class Explosion {
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public void explode() {
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// CraftBukkit start
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- if (this.radius < 0.1F) {
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+ if ((this.level == null || this.level.purpurConfig.explosionClampRadius) && this.radius < 0.1F) { // Purpur
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return;
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}
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// CraftBukkit end
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index a27129bdc292623a8ecf0d98c265f91df9d694c9..c2a62fdd982121cd2b8d57992730d82d913d9cae 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -229,6 +229,11 @@ public class PurpurWorldConfig {
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infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
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}
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+ public boolean explosionClampRadius = true;
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+ private void explosionSettings() {
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+ explosionClampRadius = getBoolean("gameplay-mechanics.clamp-explosion-radius", explosionClampRadius);
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+ }
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+
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public List<Item> itemImmuneToCactus = new ArrayList<>();
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public List<Item> itemImmuneToExplosion = new ArrayList<>();
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public List<Item> itemImmuneToFire = new ArrayList<>();
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