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https://github.com/PurpurMC/Purpur.git
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39 lines
2.4 KiB
Diff
39 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Encode42 <me@encode42.dev>
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Date: Tue, 23 Mar 2021 22:42:20 -0400
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Subject: [PATCH] Config to show Armor Stand arms on spawn
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diff --git a/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
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index ecb797e67554d30e35b3aca4d0fc9b0e3f6c1a50..ddc1c3383cdc32fa832485f3922c74185731557a 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
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+++ b/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
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@@ -103,6 +103,7 @@ public class EntityArmorStand extends EntityLiving {
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this.leftLegPose = EntityArmorStand.bn;
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this.rightLegPose = EntityArmorStand.bo;
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this.G = 0.0F;
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+ this.setArms(world != null && world.purpurConfig.armorstandPlaceWithArms); // Purpur
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}
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public EntityArmorStand(World world, double d0, double d1, double d2) {
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index d82bb5bc5d4ba9fafcbbfaa1a4fcede3118e5562..327adbf000c6b6e22126d0a8a0df661fc555a702 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -114,6 +114,7 @@ public class PurpurWorldConfig {
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public boolean armorstandMovement = true;
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public boolean armorstandWaterMovement = true;
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public boolean armorstandWaterFence = true;
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+ public boolean armorstandPlaceWithArms = false;
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private void armorstandSettings() {
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armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
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armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags);
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@@ -121,6 +122,7 @@ public class PurpurWorldConfig {
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armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
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armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
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armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
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+ armorstandPlaceWithArms = getBoolean("gameplay-mechanics.armorstand.place-with-arms-visible", armorstandPlaceWithArms);
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}
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public boolean controllableMinecarts = false;
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