Files
Purpur/patches/server/0098-Totems-work-in-inventory.patch
jmp 3b18ff8cb9 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
abca14ff9 Updated Upstream (Bukkit/CraftBukkit)
2020-12-21 00:45:03 -08:00

47 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: draycia <lonelyyordle@gmail.com>
Date: Wed, 29 Apr 2020 00:45:58 -0700
Subject: [PATCH] Totems work in inventory
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index e6b390709d7e3d8596a7814422e4d41fba0c11c2..03a6a96406ba13ffe3031aacd4a6f6a9d88b9b72 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -1324,6 +1324,19 @@ public abstract class EntityLiving extends Entity {
}
}
+ // Purpur start
+ if (world.purpurConfig.totemOfUndyingWorksInInventory && this instanceof EntityPlayer && (itemstack == null || itemstack.getItem() != Items.TOTEM_OF_UNDYING)) {
+ EntityPlayer player = (EntityPlayer) this;
+ for (ItemStack item : player.inventory.items) {
+ if (item.getItem() == Items.TOTEM_OF_UNDYING) {
+ itemstack1 = item;
+ itemstack = item.cloneItemStack();
+ break;
+ }
+ }
+ }
+ // Purpur end
+
EntityResurrectEvent event = new EntityResurrectEvent((LivingEntity) this.getBukkitEntity());
event.setCancelled(itemstack == null);
this.world.getServer().getPluginManager().callEvent(event);
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index ec84ec5297e2f16daa0d343fd3cbac6a4604c13a..48c8cbf95be6bea2ceec48fe33d4219eab65bc0c 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -183,6 +183,11 @@ public class PurpurWorldConfig {
teleportIfOutsideBorder = getBoolean("gameplay-mechanics.player.teleport-if-outside-border", teleportIfOutsideBorder);
}
+ public boolean totemOfUndyingWorksInInventory = false;
+ private void totemOfUndyingWorksInInventory() {
+ totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory);
+ }
+
public boolean silkTouchEnabled = false;
public String silkTouchSpawnerName = "Spawner";
public List<String> silkTouchSpawnerLore = new ArrayList<>();