mirror of
https://github.com/PurpurMC/Purpur.git
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42 lines
2.5 KiB
Diff
42 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: 12emin34 <macanovic.emin@gmail.com>
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Date: Tue, 31 Aug 2021 16:48:29 +0200
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Subject: [PATCH] Option for beds to explode on villager sleep
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diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java
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index e926e9ab135c7d68d13e384f688b32610b2accdb..174afdd3e902ea5b6dc307d1668b2de3f187d81b 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/Villager.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java
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@@ -1175,6 +1175,12 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
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@Override
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public void startSleeping(BlockPos pos) {
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+ // Purpur start
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+ if (level.purpurConfig.bedExplodeOnVillagerSleep && this.level.getBlockState(pos).getBlock() instanceof net.minecraft.world.level.block.BedBlock) {
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+ this.level.explode(null, DamageSource.explosion(this), null, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (float) this.level.purpurConfig.bedExplosionPower, this.level.purpurConfig.bedExplosionFire, this.level.purpurConfig.bedExplosionEffect);
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+ return;
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+ }
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+ // Purpur end
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super.startSleeping(pos);
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this.brain.setMemory(MemoryModuleType.LAST_SLEPT, this.level.getGameTime()); // CraftBukkit - decompile error
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this.brain.eraseMemory(MemoryModuleType.WALK_TARGET);
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index bbb10babd9c439b69dc3b4d8555575f050288fc5..57093b3c8b9cb6836dc4a9b8a91205d343a9d8f9 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -707,11 +707,13 @@ public class PurpurWorldConfig {
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}
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public boolean bedExplode = true;
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+ public boolean bedExplodeOnVillagerSleep = false;
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public double bedExplosionPower = 5.0D;
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public boolean bedExplosionFire = true;
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public Explosion.BlockInteraction bedExplosionEffect = Explosion.BlockInteraction.DESTROY;
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private void bedSettings() {
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bedExplode = getBoolean("blocks.bed.explode", bedExplode);
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+ bedExplodeOnVillagerSleep = getBoolean("blocks.bed.explode-on-villager-sleep", bedExplodeOnVillagerSleep);
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bedExplosionPower = getDouble("blocks.bed.explosion-power", bedExplosionPower);
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bedExplosionFire = getBoolean("blocks.bed.explosion-fire", bedExplosionFire);
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try {
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