Files
Purpur/patches/server/0243-Option-for-beds-to-explode-on-villager-sleep.patch
Ben Kerllenevich 3e81bd3fc9 all but 3
2021-11-25 08:28:36 -05:00

42 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Tue, 31 Aug 2021 16:48:29 +0200
Subject: [PATCH] Option for beds to explode on villager sleep
diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java
index e926e9ab135c7d68d13e384f688b32610b2accdb..174afdd3e902ea5b6dc307d1668b2de3f187d81b 100644
--- a/src/main/java/net/minecraft/world/entity/npc/Villager.java
+++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java
@@ -1175,6 +1175,12 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
@Override
public void startSleeping(BlockPos pos) {
+ // Purpur start
+ if (level.purpurConfig.bedExplodeOnVillagerSleep && this.level.getBlockState(pos).getBlock() instanceof net.minecraft.world.level.block.BedBlock) {
+ this.level.explode(null, DamageSource.explosion(this), null, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (float) this.level.purpurConfig.bedExplosionPower, this.level.purpurConfig.bedExplosionFire, this.level.purpurConfig.bedExplosionEffect);
+ return;
+ }
+ // Purpur end
super.startSleeping(pos);
this.brain.setMemory(MemoryModuleType.LAST_SLEPT, this.level.getGameTime()); // CraftBukkit - decompile error
this.brain.eraseMemory(MemoryModuleType.WALK_TARGET);
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index bbb10babd9c439b69dc3b4d8555575f050288fc5..57093b3c8b9cb6836dc4a9b8a91205d343a9d8f9 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -707,11 +707,13 @@ public class PurpurWorldConfig {
}
public boolean bedExplode = true;
+ public boolean bedExplodeOnVillagerSleep = false;
public double bedExplosionPower = 5.0D;
public boolean bedExplosionFire = true;
public Explosion.BlockInteraction bedExplosionEffect = Explosion.BlockInteraction.DESTROY;
private void bedSettings() {
bedExplode = getBoolean("blocks.bed.explode", bedExplode);
+ bedExplodeOnVillagerSleep = getBoolean("blocks.bed.explode-on-villager-sleep", bedExplodeOnVillagerSleep);
bedExplosionPower = getDouble("blocks.bed.explosion-power", bedExplosionPower);
bedExplosionFire = getBoolean("blocks.bed.explosion-fire", bedExplosionFire);
try {