Files
Purpur/patches/server/0049-Disable-loot-drops-on-death-by-cramming.patch
William Blake Galbreath 471d6bf4c1 Preliminary update to 1.17.1
2021-07-06 16:25:46 -05:00

38 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Wed, 3 Jul 2019 23:58:31 -0500
Subject: [PATCH] Disable loot drops on death by cramming
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 39dfda78320bc04ffb9b4be7b34abef84d4c8eeb..16a507780822e0118f40acae1dff5606136e4806 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -1704,8 +1704,10 @@ public abstract class LivingEntity extends Entity {
this.dropEquipment(); // CraftBukkit - from below
if (this.shouldDropLoot() && this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) {
+ if (!(source == DamageSource.CRAMMING && level.purpurConfig.disableDropsOnCrammingDeath)) { // Purpur
this.dropFromLootTable(source, flag);
this.dropCustomDeathLoot(source, i, flag);
+ } // Purpur
}
// CraftBukkit start - Call death event
org.bukkit.event.entity.EntityDeathEvent deathEvent = CraftEventFactory.callEntityDeathEvent(this, this.drops); // Paper
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 47dc4ea4779ff72d0fd204e5c360cba415544325..1b305531e884eba8511944b518b69bcac199b631 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -199,6 +199,11 @@ public class PurpurWorldConfig {
});
}
+ public boolean disableDropsOnCrammingDeath = false;
+ private void miscGameplayMechanicsSettings() {
+ disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath);
+ }
+
public boolean farmlandGetsMoistFromBelow = false;
private void farmlandSettings() {
farmlandGetsMoistFromBelow = getBoolean("blocks.farmland.gets-moist-from-below", farmlandGetsMoistFromBelow);