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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@55a16d8 Fix Varint21FrameDecoder cached length buf usage PaperMC/Paper@e6e37ba Add api to resolve components (#7648) PaperMC/Paper@7168438 [ci skip] Rework workflows to support optional paperclip build (#8583) PaperMC/Paper@da230d5 More vanilla friendly methods to update trades (#8478) PaperMC/Paper@8aff07a Add /paper dumplisteners command (#8507) PaperMC/Paper@b8919a7 pr command action fixes (#8591) PaperMC/Paper@185fa48 Fix chest relooting mechanics (#8580) PaperMC/Paper@b4beac0 Fixes potential issues arising from optimizing getPlayerByUUID (#8585) PaperMC/Paper@f637b1a Fix async entity add due to fungus trees (#7626) PaperMC/Paper@414ea80 ItemStack damage API (#7801) PaperMC/Paper@d98c370 Add displayName methods for advancements (#8584) PaperMC/Paper@44bb599 Add Tick TemporalUnit (#5445) PaperMC/Paper@9f7eef8 Friction API (#6611) PaperMC/Paper@4048d3e Allow using degrees for ArmorStand rotations (#7847) PaperMC/Paper@f59c802 Schoolable Fish API (#7089) PaperMC/Paper@21b964a Added ability to control player's insomnia and phantoms spawning (#6500) PaperMC/Paper@f1583fc Add `/paper dumplisteners tofile` and increase detail of command output (#8592)
52 lines
1.8 KiB
Diff
52 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Racci <90304606+DaRacci@users.noreply.github.com>
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Date: Fri, 4 Feb 2022 16:09:47 +1100
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Subject: [PATCH] Fire Immunity API
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 28be71aa677ed8cb9a9d06b3aba7af40f0992f68..3959765b110b6fed91348c11ff85e302a885776c 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -988,5 +988,18 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* @return True if in daylight
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*/
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boolean isInDaylight();
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+
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+ /**
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+ * Checks if the entity is fire immune
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+ *
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+ * @return True if fire immune
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+ */
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+ boolean isImmuneToFire();
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+
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+ /**
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+ * Sets if the entity is fire immune
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+ * Set this to null to restore the entity type default
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+ */
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+ void setImmuneToFire(@Nullable Boolean fireImmune);
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// Purpur end
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}
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diff --git a/src/main/java/org/bukkit/entity/Item.java b/src/main/java/org/bukkit/entity/Item.java
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index 05600fc8bf2a61aca8094029bc4c208a710da952..932e65f3aff0d7b15663ef9855b8b74dcb066dd6 100644
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--- a/src/main/java/org/bukkit/entity/Item.java
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+++ b/src/main/java/org/bukkit/entity/Item.java
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@@ -1,6 +1,7 @@
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package org.bukkit.entity;
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import java.util.UUID;
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+
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@@ -187,7 +188,9 @@ public interface Item extends Entity, io.papermc.paper.entity.Frictional { // Pa
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* Set whether or not this item is immune to fire
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*
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* @param immuneToFire True to make immune to fire
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+ @deprecated use {@link #setImmuneToFire(Boolean)} instead
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*/
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+ @Deprecated
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void setImmuneToFire(boolean immuneToFire);
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/**
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