mirror of
https://github.com/PurpurMC/Purpur.git
synced 2026-02-19 17:37:42 +01:00
Upstream has released updates that appear to apply and compile correctly Paper Changes: 840e72091 [CI-SKIP] [Auto] Rebuild Patches a33232d4a Add beacon activation and deactivation events (#5121) bc7ea673a Add internal channel initialization listeners (#5557) b28ad17ac Check for world change in MoveEvent API methods 3095c7592 [Auto] Updated Upstream (CraftBukkit) f56989c97 Add RespawnFlags to PlayerRespawnEvent (#5533) 7579c2667 Add more API to PlayerMoveEvent (#5553)
22 lines
1.2 KiB
Diff
22 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
|
|
Date: Wed, 4 Nov 2020 13:12:50 -0600
|
|
Subject: [PATCH] Arrows should not reset despawn counter
|
|
|
|
This prevents keeping arrows alive indefinitely (such as when the block
|
|
the arrow is stuck in gets removed, like a piston head going up/down)
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java b/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
|
|
index 3ee404effe339a5742926255da6a9c41d1bc9367..6f0a306449844dc50426202262219d0e952459cc 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java
|
|
@@ -283,7 +283,7 @@ public abstract class EntityArrow extends IProjectile {
|
|
Vec3D vec3d = this.getMot();
|
|
|
|
this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
|
|
- this.despawnCounter = 0;
|
|
+ // this.despawnCounter = 0; // Purpur - do not reset despawn counter
|
|
}
|
|
|
|
@Override
|