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Upstream has released updates that appears to apply and compile correctly Paper Changes: f65f95ce3 Do not let the server load chunks from newer versions 1799ef140 Apply 1.16's light optimizations to 1.15.2 too 5a28de666 Further optimize chunk light prioritization 4e364423e Fix deadlock issue with watchdog stopping 82e048ebc Remove ability to disable async chunks unless single core cpu b317f0dc4 [1.15] Fix off by one error for scheduling block ticks (#4013) 51741a180 [1.15] Tighten logic for handling target tick times in tick scheduler (#4011) 5657364b4 Fix Light Prioritization Issues 013374629 Fix AdvancementDataPlayer leak due from quitting early in login 74231d422 [1.15] Move range check for block placing up (#3918) 48ea17fa1 Optimize the advancement data player iteration to be O(N) rather than O(N^2) be4d74d93 Fix Explosion location - Fixes #3574 31e5f6688 [1.15] Optimize NetworkManager exception handling (#3820) 2248fffcd Clean up duplicated GameProfile Properties 49491f32d Fix Player Profile textures being duplicated - Fixes #3667 3fc989992 [1.15] Fix MobGoals#getAllGoals not actually returning all goals (#3671) 1d1c0561f Manually inline PooledBlockPosition#d(int, int, int) 5fc45f4db Revert recent changes around player skulls using user cache Tuinity Changes: 5794d12 Fix up lock handling for UserCache
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4.6 KiB