Files
Purpur/patches/server/0289-Add-PreExplodeEvents.patch
granny 7377ee97fe Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@862299b "Downgrade" Vineflower to 1.10.1 release (#10423)
PaperMC/Paper@9e886c4 Remove dead code (LegacyResult) (#10411)
PaperMC/Paper@3b078f8 Add API for ticking fluids (#10435)
PaperMC/Paper@908b814 Fix inventory desync with PlayerLeashEntityEvent (#10436)
PaperMC/Paper@3af1346 Allow setting player list name early
PaperMC/Paper@a033033 Added chunk view API (#10398)
PaperMC/Paper@c5f68ff Add CartographyItemEvent and get/setResult for CartographyInventory (#10396)
PaperMC/Paper@fc53ff5 Add Configuration for finding Structures outside World Border (#10437)
PaperMC/Paper@a6b6ecd More Raid API (#7537)
2024-04-21 14:39:56 -07:00

35 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SageSphinx63920 <sage@sagesphinx63920.dev>
Date: Mon, 26 Dec 2022 23:42:37 +0100
Subject: [PATCH] Add PreExplodeEvents
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index 9b5da37a532595541eaac0a4607aff9045a20ff3..0be03430d8257d918b7cf646af518473ae027399 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -429,6 +429,23 @@ public class Explosion {
return;
}
// CraftBukkit end
+
+ // Purpur start - add PreExplodeEvents
+ if(this.source != null){
+ Location location = new Location(this.level.getWorld(), this.x, this.y, this.z);
+ if(!new org.purpurmc.purpur.event.entity.PreEntityExplodeEvent(this.source.getBukkitEntity(), location, this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F).callEvent()) {
+ this.wasCanceled = true;
+ return;
+ }
+ }else {
+ Location location = new Location(this.level.getWorld(), this.x, this.y, this.z);
+ if(!new org.purpurmc.purpur.event.PreBlockExplodeEvent(location.getBlock(), this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F, this.damageSource.explodedBlockState).callEvent()) {
+ this.wasCanceled = true;
+ return;
+ }
+ }
+ //Purpur end
+
this.level.gameEvent(this.source, GameEvent.EXPLODE, new Vec3(this.x, this.y, this.z));
Set<BlockPos> set = Sets.newHashSet();
boolean flag = true;