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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@55a16d8 Fix Varint21FrameDecoder cached length buf usage PaperMC/Paper@e6e37ba Add api to resolve components (#7648) PaperMC/Paper@7168438 [ci skip] Rework workflows to support optional paperclip build (#8583) PaperMC/Paper@da230d5 More vanilla friendly methods to update trades (#8478) PaperMC/Paper@8aff07a Add /paper dumplisteners command (#8507) PaperMC/Paper@b8919a7 pr command action fixes (#8591) PaperMC/Paper@185fa48 Fix chest relooting mechanics (#8580) PaperMC/Paper@b4beac0 Fixes potential issues arising from optimizing getPlayerByUUID (#8585) PaperMC/Paper@f637b1a Fix async entity add due to fungus trees (#7626) PaperMC/Paper@414ea80 ItemStack damage API (#7801) PaperMC/Paper@d98c370 Add displayName methods for advancements (#8584) PaperMC/Paper@44bb599 Add Tick TemporalUnit (#5445) PaperMC/Paper@9f7eef8 Friction API (#6611) PaperMC/Paper@4048d3e Allow using degrees for ArmorStand rotations (#7847) PaperMC/Paper@f59c802 Schoolable Fish API (#7089) PaperMC/Paper@21b964a Added ability to control player's insomnia and phantoms spawning (#6500) PaperMC/Paper@f1583fc Add `/paper dumplisteners tofile` and increase detail of command output (#8592)
50 lines
3.1 KiB
Diff
50 lines
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Encode42 <me@encode42.dev>
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Date: Tue, 11 May 2021 21:00:53 -0400
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Subject: [PATCH] Configurable mob blindness
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Ported from https://github.com/raltsmc/mobblindness
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index cbaf99b4cd7b6d949695b1a66e66f18329e87148..5fd0ec5cff82bff9f44d03dc4d979eabe4c507e2 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -1025,6 +1025,17 @@ public abstract class LivingEntity extends Entity {
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if (entitytypes == EntityType.SKELETON && itemstack.is(Items.SKELETON_SKULL) || entitytypes == EntityType.ZOMBIE && itemstack.is(Items.ZOMBIE_HEAD) || entitytypes == EntityType.CREEPER && itemstack.is(Items.CREEPER_HEAD)) {
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d0 *= 0.5D;
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}
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+
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+ // Purpur start
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+ if (entity instanceof LivingEntity entityliving) {
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+ if (entityliving.hasEffect(MobEffects.BLINDNESS)) {
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+ int amplifier = entityliving.getEffect(MobEffects.BLINDNESS).getAmplifier();
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+ for (int i = 0; i < amplifier; i++) {
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+ d0 *= this.level.purpurConfig.mobsBlindnessMultiplier;
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+ }
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+ }
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+ }
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+ // Purpur end
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}
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return d0;
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 7c126828d8ce8e988746e06aad41d913985e951e..29fc1c042245c69fbdc4aa282d0f838b8226c9cf 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -135,6 +135,7 @@ public class PurpurWorldConfig {
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public boolean persistentDroppableEntityDisplayNames = false;
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public boolean projectilesBypassMobGriefing = false;
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public boolean tickFluids = true;
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+ public double mobsBlindnessMultiplier = 1;
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public double tridentLoyaltyVoidReturnHeight = 0.0D;
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public double voidDamageHeight = -64.0D;
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public double voidDamageDealt = 4.0D;
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@@ -155,6 +156,7 @@ public class PurpurWorldConfig {
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persistentDroppableEntityDisplayNames = getBoolean("gameplay-mechanics.persistent-droppable-entity-display-names", persistentDroppableEntityDisplayNames);
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projectilesBypassMobGriefing = getBoolean("gameplay-mechanics.projectiles-bypass-mob-griefing", projectilesBypassMobGriefing);
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tickFluids = getBoolean("gameplay-mechanics.tick-fluids", tickFluids);
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+ mobsBlindnessMultiplier = getDouble("gameplay-mechanics.entity-blindness-multiplier", mobsBlindnessMultiplier);
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tridentLoyaltyVoidReturnHeight = getDouble("gameplay-mechanics.trident-loyalty-void-return-height", tridentLoyaltyVoidReturnHeight);
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voidDamageHeight = getDouble("gameplay-mechanics.void-damage-height", voidDamageHeight);
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voidDamageDealt = getDouble("gameplay-mechanics.void-damage-dealt", voidDamageDealt);
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