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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@484d6bf [ci skip] Move some disruptive patches back PaperMC/Paper@52619e7 [ci skip] Add more patch identifying comments PaperMC/Paper@e660379 [ci skip] Move some disruptive patches back PaperMC/Paper@c57d1aa Move diffs around to compile without later ones applied PaperMC/Paper@581b101 Add world to Entity AddTo/RemoveFrom Events (#10183) PaperMC/Paper@24dc2bf Add BlockStateMeta#clearBlockState (#10160) PaperMC/Paper@76da4bc Expose LootTable of DecoratedPot (#10023) PaperMC/Paper@11645e3 [ci skip] (Mostly) finish adding identifying patch comments PaperMC/Paper@51bef80 [ci skip] Remove removed patches PaperMC/Paper@ad2cf68 [ci skip] Move chunk system patch back a bit PaperMC/Paper@d405ff1 [ci skip] Fixup last commit PaperMC/Paper@a4a08b7 [ci skip] Move chunk system patch a bit back PaperMC/Paper@b700460 Convert average tick value in the GUI to the correct granularity PaperMC/Paper@1831240 [ci skip] Move chunk system patch back
51 lines
3.1 KiB
Diff
51 lines
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Encode42 <me@encode42.dev>
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Date: Tue, 12 Jul 2022 14:16:10 -0400
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Subject: [PATCH] Add toggle for RNG manipulation
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Paper patches RNG maniplulation by using a shared (and locked) random source.
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This comes with a performance gain, but technical players may prefer the ability to manipulate RNG.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 5bdafc37deac75cf6e332ba1094e375031713ca4..e0929385a6b218ea654f552bed531f116d629274 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -599,7 +599,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
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this.bb = Entity.INITIAL_AABB;
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this.stuckSpeedMultiplier = Vec3.ZERO;
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this.nextStep = 1.0F;
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- this.random = SHARED_RANDOM; // Paper - Share random for entities to make them more random
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+ this.random = world == null || world.purpurConfig.entitySharedRandom ? SHARED_RANDOM : RandomSource.create(); // Paper - Share random for entities to make them more random // Purpur
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this.remainingFireTicks = -this.getFireImmuneTicks();
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this.fluidHeight = new Object2DoubleArrayMap(2);
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this.fluidOnEyes = new HashSet();
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Squid.java b/src/main/java/net/minecraft/world/entity/animal/Squid.java
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index 2ec8a55650beff50676759617896da2db09dddc0..cba0823bfd10a3e7fd3a7548b9cc11a77ce07ce7 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Squid.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Squid.java
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@@ -44,7 +44,7 @@ public class Squid extends WaterAnimal {
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public Squid(EntityType<? extends Squid> type, Level world) {
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super(type, world);
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- //this.random.setSeed((long)this.getId()); // Paper - Share random for entities to make them more random
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+ if (!world.purpurConfig.entitySharedRandom) this.random.setSeed((long) this.getId()); // Paper - Share random for entities to make them more random // Purpur
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this.tentacleSpeed = 1.0F / (this.random.nextFloat() + 1.0F) * 0.2F;
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}
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 453d4b1c1d6b9a1521ce7a2e179dfcec0bf52a3c..c4174f1f3e6993a38cdb3cbd57553af9807a327b 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -204,9 +204,11 @@ public class PurpurWorldConfig {
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public int entityLifeSpan = 0;
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public float entityLeftHandedChance = 0.05f;
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+ public boolean entitySharedRandom = true;
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private void entitySettings() {
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entityLifeSpan = getInt("gameplay-mechanics.entity-lifespan", entityLifeSpan);
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entityLeftHandedChance = (float) getDouble("gameplay-mechanics.entity-left-handed-chance", entityLeftHandedChance);
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+ entitySharedRandom = getBoolean("settings.entity.shared-random", entitySharedRandom);
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}
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public boolean infinityWorksWithoutArrows = false;
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