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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b560034 Avoid usages of RecipeChoice#getItemStack() (#8453) PaperMC/Paper@603df98 FIx bedrock patterns (#8474) PaperMC/Paper@ec00f99 Fix package for PlayerInventorySlotChangeEvent (#8475) PaperMC/Paper@236a296 Add LivingEntity#swingHand(EquipmentSlot) convenience method (#8456) PaperMC/Paper@7d64d7c Add converted Slot number to PlayerInventorySlotChangeEvent (#8482) PaperMC/Paper@ed2c88b Add LivingEntity knockback API (#8479) PaperMC/Paper@e1d4b26 Fix another case of missing chat headers PaperMC/Paper@f7da209 Fix inconsistent isChunkLoaded calls
32 lines
1.2 KiB
Diff
32 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 5 May 2019 12:58:19 -0500
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Subject: [PATCH] LivingEntity safeFallDistance
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index c9a44e8024f903da83181ee752c971bab22c8895..77861d44e3a0f7271f637751caaf3ffdd26ca046 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1016,4 +1016,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void knockback(double strength, double directionX, double directionZ);
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// Paper end
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+
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+ // Purpur start
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+ /**
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+ * Gets the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @return Safe fall distance
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+ */
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+ float getSafeFallDistance();
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+
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+ /**
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+ * Set the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @param safeFallDistance Safe fall distance
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+ */
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+ void setSafeFallDistance(float safeFallDistance);
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+ // Purpur end
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}
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