Files
Purpur/patches/api/0034-API-for-any-mob-to-burn-daylight.patch
BillyGalbreath cf6b7c3459 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b560034 Avoid usages of RecipeChoice#getItemStack() (#8453)
PaperMC/Paper@603df98 FIx bedrock patterns (#8474)
PaperMC/Paper@ec00f99 Fix package for PlayerInventorySlotChangeEvent (#8475)
PaperMC/Paper@236a296 Add LivingEntity#swingHand(EquipmentSlot) convenience method (#8456)
PaperMC/Paper@7d64d7c Add converted Slot number to PlayerInventorySlotChangeEvent (#8482)
PaperMC/Paper@ed2c88b Add LivingEntity knockback API (#8479)
PaperMC/Paper@e1d4b26 Fix another case of missing chat headers
PaperMC/Paper@f7da209 Fix inconsistent isChunkLoaded calls
2022-10-18 11:18:02 -05:00

49 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Ben Kerllenevich <ben@omega24.dev>
Date: Tue, 25 May 2021 16:30:30 -0400
Subject: [PATCH] API for any mob to burn daylight
Co-authored by: Encode42 <me@encode42.dev>
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 83c74245e75b8895404fe4b7214c686a308e00b5..28be71aa677ed8cb9a9d06b3aba7af40f0992f68 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -981,5 +981,12 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
* @return True if ridable in water
*/
boolean isRidableInWater();
+
+ /**
+ * Checks if the entity is in daylight
+ *
+ * @return True if in daylight
+ */
+ boolean isInDaylight();
// Purpur end
}
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index dc69ce69a6cc7c2ae6023033dd445807c26bf052..1460f87718bdbdbde634b3e412adaa8d11e8e5fd 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1038,5 +1038,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param slot Equipment slot to play break animation for
*/
void broadcastItemBreak(@NotNull org.bukkit.inventory.EquipmentSlot slot);
+
+ /**
+ * If this mob will burn in the sunlight
+ *
+ * @return True if mob will burn in sunlight
+ */
+ boolean shouldBurnInDay();
+
+ /**
+ * Set if this mob should burn in the sunlight
+ *
+ * @param shouldBurnInDay True to burn in sunlight
+ */
+ void setShouldBurnInDay(boolean shouldBurnInDay);
// Purpur end
}