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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@04a97aac more renames PaperMC/Paper@bc310d25 fix wrong absorb PaperMC/Paper@546acb55 fix debug pathfinding flag PaperMC/Paper@dfa3e44f Reorganize level storage layout to closer mirror 26.1 vanilla with CB per-level 'world container' behavior. PaperMC/Paper@b50fa5ca Call BlockDispenseEvent for SpawnEggItem PaperMC/Paper@15af4554 Cleanup final CombatTracker diff PaperMC/Paper@439972cd Readd BlockGrowEvent for cactus flower PaperMC/Paper@57e26551 Correctly replace setBlock in TripWireHookBlock PaperMC/Paper@c20b0909 Skip villager treasure map trade if disabled PaperMC/Paper@fd22888e Get MapData from server data storage PaperMC/Paper@17e063ac cleanup block data PaperMC/Paper@c7003253 [ci/skip] revert command size limit to vanilla for test server PaperMC/Paper@3ed80980 Adjust tick loop logic PaperMC/Paper@af7555e5 Fix block entity ticking list (#13724) PaperMC/Paper@062aadc6 remove type id from note block instruments PaperMC/Paper@6a08bca0 finish TagKey -> HolderSet migration PaperMC/Paper@fe91bd9e fix SO error for breeze target PaperMC/Paper@a12cd1a5 update crystal proximity checks for new range PaperMC/Paper@a44c689a Reduce diff in VineBlock.java PaperMC/Paper@b3fabd13 Correctly move FarmlandBlock#fallOn super call PaperMC/Paper@4932672f Simplify diff in AbstractPiglin PaperMC/Paper@71497253 Readd dropped StemBlock BlockGrowEvent hunk PaperMC/Paper@0110d9fe Simplify diff in DoublePlantBlock PaperMC/Paper@5b507f54 Readd dropped isInWorldBounds "inline" PaperMC/Paper@63078f4b Simplify diff in ConduitBlockEntity PaperMC/Paper@fd98513c fix provides_banner_patterns component type PaperMC/Paper@6a154f13 fix some client desync PaperMC/Paper@d6b3a3f3 missed one case PaperMC/Paper@d957fb49 Call WorldGameRuleChangeEvent for World Options Menu (#13720) PaperMC/Paper@03853ba2 Skip transient components in dumpitem command (#13689)
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