Files
Purpur/patches/server/0248-Add-toggle-for-RNG-manipulation.patch
2025-01-14 11:51:16 -08:00

51 lines
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Tue, 12 Jul 2022 14:16:10 -0400
Subject: [PATCH] Add toggle for RNG manipulation
Paper patches RNG maniplulation by using a shared (and locked) random source.
This comes with a performance gain, but technical players may prefer the ability to manipulate RNG.
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 25a6f228bad7deca7e7301868039d27bf65505c8..35cd273eb885558003a728eedc63f958e5accf74 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -599,7 +599,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
this.bb = Entity.INITIAL_AABB;
this.stuckSpeedMultiplier = Vec3.ZERO;
this.nextStep = 1.0F;
- this.random = SHARED_RANDOM; // Paper - Share random for entities to make them more random
+ this.random = world == null || world.purpurConfig.entitySharedRandom ? SHARED_RANDOM : RandomSource.create(); // Paper - Share random for entities to make them more random // Purpur
this.remainingFireTicks = -this.getFireImmuneTicks();
this.fluidHeight = new Object2DoubleArrayMap(2);
this.fluidOnEyes = new HashSet();
diff --git a/net/minecraft/world/entity/animal/Squid.java b/net/minecraft/world/entity/animal/Squid.java
index a2f51788f88c20f282ea2a20485c56109b90c22b..c7a7d1df79beb527ff94f876ca36a861c37c4947 100644
--- a/net/minecraft/world/entity/animal/Squid.java
+++ b/net/minecraft/world/entity/animal/Squid.java
@@ -46,7 +46,7 @@ public class Squid extends AgeableWaterCreature {
public Squid(EntityType<? extends Squid> type, Level world) {
super(type, world);
- //this.random.setSeed((long)this.getId()); // Paper - Share random for entities to make them more random
+ if (!world.purpurConfig.entitySharedRandom) this.random.setSeed((long)this.getId()); // Paper - Share random for entities to make them more random // Purpur
this.tentacleSpeed = 1.0F / (this.random.nextFloat() + 1.0F) * 0.2F;
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index d80584a0412b6699c24f5817e8ec26cf9f46d92d..596a4d0a7c6851c31ee2c09cfc11400683336e6d 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -211,9 +211,11 @@ public class PurpurWorldConfig {
public int entityLifeSpan = 0;
public float entityLeftHandedChance = 0.05f;
+ public boolean entitySharedRandom = true;
private void entitySettings() {
entityLifeSpan = getInt("gameplay-mechanics.entity-lifespan", entityLifeSpan);
entityLeftHandedChance = (float) getDouble("gameplay-mechanics.entity-left-handed-chance", entityLeftHandedChance);
+ entitySharedRandom = getBoolean("settings.entity.shared-random", entitySharedRandom);
}
public boolean infinityWorksWithoutArrows = false;