Files
Purpur/patches/server/0299-Add-PreExplodeEvents.patch
Ben Kerllenevich cc465d63cd Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@eb0693f Fix EntityDeathEvent cancellation (#9323)
PaperMC/Paper@f8cfdd4 Fix SmithingInventory helper slot methods for 1.20 (#9325)
PaperMC/Paper@de19eb8 fix incorrectly updated move vector checking patch (#9328)
PaperMC/Paper@87dfff4 Implement BossBarViewer on Player (#9332)
PaperMC/Paper@2d09115 Use net.kyori.ansi for console logging (#9313)
PaperMC/Paper@b48e2e3 Fix dev bundle generation
PaperMC/Paper@c287e92 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9301)
PaperMC/Paper@2e363c7 1.20.1 (#9333)
2023-06-13 13:40:15 -04:00

35 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SageSphinx63920 <sage@sagesphinx63920.dev>
Date: Mon, 26 Dec 2022 23:42:37 +0100
Subject: [PATCH] Add PreExplodeEvents
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index dcc3b333f3647631e2fb695d0854036d3bc009be..6772c4584f1d243df76b42a730376247c8f04e3b 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -141,6 +141,23 @@ public class Explosion {
return;
}
// CraftBukkit end
+
+ // Purpur start - add PreExplodeEvents
+ if(this.source != null){
+ Location location = new Location(this.level.getWorld(), this.x, this.y, this.z);
+ if(!new org.purpurmc.purpur.event.entity.PreEntityExplodeEvent(this.source.getBukkitEntity(), location, this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F).callEvent()) {
+ this.wasCanceled = true;
+ return;
+ }
+ }else {
+ Location location = new Location(this.level.getWorld(), this.x, this.y, this.z);
+ if(!new org.purpurmc.purpur.event.PreBlockExplodeEvent(location.getBlock(), this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F).callEvent()) {
+ this.wasCanceled = true;
+ return;
+ }
+ }
+ //Purpur end
+
this.level.gameEvent(this.source, GameEvent.EXPLODE, new Vec3(this.x, this.y, this.z));
Set<BlockPos> set = Sets.newHashSet();
boolean flag = true;