mirror of
https://github.com/PurpurMC/Purpur.git
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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@e4a5a894 Update to Minecraft 26.1.1 PaperMC/Paper@92a4d8db Update "Only write chunk data to disk if it serializes without throwing" PaperMC/Paper@02d9cbce Update "Entity load/save limit per chunk" PaperMC/Paper@cb696286 Update "Attempt to recalculate regionfile header if it is corrupt" PaperMC/Paper@4662bab9 Update "Incremental chunk and player saving" PaperMC/Paper@4dddc82f Implement new version schema: `<mcver>.build.<paper_build_no>-<paper_status>` / `<mcver>.local-SNAPSHOT` PaperMC/Paper@fc0a9980 Set channel to ALPHA PaperMC/Paper@a4fa0357 update gradle wrapper PaperMC/Paper@a15ceb7a Update fill-gradle to 1.0.11 PaperMC/Paper@52f7e24e Publish to releases repository PaperMC/Paper@bb7ff8f0 Update "Optimise general POI access" PaperMC/Paper@ac42a07e Update "Flush regionfiles on save configuration option" PaperMC/Paper@14357cc5 Avoid using the regionfile directory name to determine if it is chunk data PaperMC/Paper@a2f4d349 Update "Optimise collision checking in player move packet handling" PaperMC/Paper@50303a0e Update "Add explicit flush support to Log4j AsyncAppender" PaperMC/Paper@7bc4f895 Shift unapplied patches PaperMC/Paper@62ba2c4f Update "Improve keepalive ping system" PaperMC/Paper@f6d27019 Update "Optimise EntityScheduler ticking" PaperMC/Paper@4d8d06c7 Fix WorldBorder#setCenter ignoring new values on 26.1.1 (#13741) PaperMC/Paper@f9da8035 update unpick definitions PaperMC/Paper@fc71a133 [ci/skip] fixup previous commit PaperMC/Paper@4c91cd34 Lazy set Entity.projectileSource in AbstractProjectile#getShooter PaperMC/Paper@3d1da60c Cache the climbing check in activation range (#12764) PaperMC/Paper@575630f3 feat: Optimize ServerWaypointManager when locator bar is disabled PaperMC/Paper@742daf02 [ci/skip] fixup previous commit PaperMC/Paper@d29063da Rebuild patches PaperMC/Paper@ce581c3c Bump deps to match Vanilla versions (#13744) PaperMC/Paper@f3e9a934 Fix attack check PaperMC/Paper@b4743b58 Fix gamerule loading in Management Protocol (#13753) PaperMC/Paper@c53ac8a1 Add PlayerToggleEntityAgeLockEvent (#13742) PaperMC/Paper@59081719 fixup previous event PaperMC/Paper@7b49b586 Update "Optional per player mob spawns" PaperMC/Paper@1fae14c2 Update "Improve cancelling PreCreatureSpawnEvent with per player mob spawns" PaperMC/Paper@c40cb75b Update "Optimize Hoppers" PaperMC/Paper@edad1e4c Update "Anti-Xray" PaperMC/Paper@106a934d [ci/skip] Drop stale TODO PaperMC/Paper@77c0866f handle legacy uid in vanilla migration and always write metadata during migration
182 lines
13 KiB
Diff
182 lines
13 KiB
Diff
--- a/net/minecraft/server/level/ServerLevel.java
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+++ b/net/minecraft/server/level/ServerLevel.java
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@@ -219,6 +_,8 @@
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private final StructureManager structureManager;
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private final StructureCheck structureCheck;
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private final boolean tickTime;
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+ private double preciseTime; // Purpur - Configurable daylight cycle
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+ private boolean forceTime; // Purpur - Configurable daylight cycle
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private final LevelDebugSynchronizers debugSynchronizers = new LevelDebugSynchronizers(this);
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// CraftBukkit start
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@@ -642,8 +_,25 @@
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// CraftBukkit end
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this.tickTime = tickTime;
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this.server = server;
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- this.customSpawners = customSpawners;
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+ this.customSpawners = new ArrayList<>(); // Purpur - Allow toggling special MobSpawners per world
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this.serverLevelData = levelData;
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+ // Purpur start - Allow toggling special MobSpawners per world
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+ if (purpurConfig.phantomSpawning) {
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+ this.customSpawners.add(new net.minecraft.world.level.levelgen.PhantomSpawner());
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+ }
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+ if (purpurConfig.patrolSpawning) {
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+ this.customSpawners.add(new net.minecraft.world.level.levelgen.PatrolSpawner());
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+ }
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+ if (purpurConfig.catSpawning) {
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+ this.customSpawners.add(new net.minecraft.world.entity.npc.CatSpawner());
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+ }
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+ if (purpurConfig.villageSiegeSpawning) {
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+ this.customSpawners.add(new net.minecraft.world.entity.ai.village.VillageSiege());
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+ }
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+ if (purpurConfig.villagerTraderSpawning) {
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+ this.customSpawners.add(new net.minecraft.world.entity.npc.wanderingtrader.WanderingTraderSpawner(savedDataStorage));
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+ }
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+ // Purpur end - Allow toggling special MobSpawners per world
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ChunkGenerator generator = levelStem.generator();
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// CraftBukkit start
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if (loadedWorldData.pdc() != null) {
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@@ -731,6 +_,7 @@
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this.chunkDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController((ServerLevel)(Object)this, this.chunkTaskScheduler);
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// Paper end - rewrite chunk system
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this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
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+ this.preciseTime = this.serverLevelData.getGameTime(); // Purpur - Configurable daylight cycle
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}
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// Paper start
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@@ -787,7 +_,7 @@
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}
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int percentage = this.getGameRules().get(GameRules.PLAYERS_SLEEPING_PERCENTAGE);
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- if (this.sleepStatus.areEnoughSleeping(percentage) && this.sleepStatus.areEnoughDeepSleeping(percentage, this.players)) {
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+ if (this.purpurConfig.playersSkipNight && this.sleepStatus.areEnoughSleeping(percentage) && this.sleepStatus.areEnoughDeepSleeping(percentage, this.players)) { // Purpur - Config for skipping night
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Optional<Holder<WorldClock>> defaultClock = this.dimensionType().defaultClock();
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org.bukkit.event.world.TimeSkipEvent event = null; // Paper - time skip event
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if (this.getGameRules().get(GameRules.ADVANCE_TIME) && defaultClock.isPresent()) {
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@@ -1026,9 +_,18 @@
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&& this.random.nextDouble() < difficulty.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01) // Paper - Configurable spawn chances for skeleton horses
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&& !this.getBlockState(pos.below()).is(BlockTags.LIGHTNING_RODS);
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if (isTrap) {
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+ // Purpur start - Special mobs naturally spawn
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+ net.minecraft.world.entity.animal.equine.AbstractHorse skeletonHorse;
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+ if (purpurConfig.zombieHorseSpawnChance > 0D && random.nextDouble() <= purpurConfig.zombieHorseSpawnChance) {
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+ skeletonHorse = EntityType.ZOMBIE_HORSE.create(this, EntitySpawnReason.EVENT);
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+ } else {
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+ skeletonHorse = EntityType.SKELETON_HORSE.create(this, EntitySpawnReason.EVENT);
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+ if (skeletonHorse != null) ((SkeletonHorse) skeletonHorse).setTrap(true);
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+ }
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+ // Purpur end - Special mobs naturally spawn
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SkeletonHorse horse = EntityType.SKELETON_HORSE.create(this, EntitySpawnReason.EVENT);
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if (horse != null) {
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- horse.setTrap(true);
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+ //horse.setTrap(true); // Purpur - Special mobs naturally spawn - moved up
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horse.setAge(0);
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horse.setPos(pos.getX(), pos.getY(), pos.getZ());
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this.addFreshEntity(horse, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.LIGHTNING); // CraftBukkit
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@@ -1063,9 +_,35 @@
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if (state.is(Blocks.SNOW)) {
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int currentLayers = state.getValue(SnowLayerBlock.LAYERS);
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if (currentLayers < Math.min(maxHeight, 8)) {
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+ // Purpur start - Smooth snow accumulation
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+ boolean canSnow = true;
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+ // Ensure snow doesn't get more than N layers taller than its neighbors
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+ // We only need to check blocks that are taller than the minimum step height
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+ if (org.purpurmc.purpur.PurpurConfig.smoothSnowAccumulationStep > 0 && currentLayers >= org.purpurmc.purpur.PurpurConfig.smoothSnowAccumulationStep) {
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+ int layersValueMin = currentLayers - org.purpurmc.purpur.PurpurConfig.smoothSnowAccumulationStep;
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+ for (Direction direction : Direction.Plane.HORIZONTAL) {
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+ BlockPos blockPosNeighbor = topPos.relative(direction);
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+ BlockState blockStateNeighbor = this.getBlockState(blockPosNeighbor);
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+ if (blockStateNeighbor.is(Blocks.SNOW)) {
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+ // Special check for snow layers, if neighbors are too short, don't accumulate
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+ int layersValueNeighbor = blockStateNeighbor.getValue(SnowLayerBlock.LAYERS);
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+ if (layersValueNeighbor <= layersValueMin) {
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+ canSnow = false;
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+ break;
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+ }
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+ } else if (!Block.isFaceFull(blockStateNeighbor.getCollisionShape(this, blockPosNeighbor), direction.getOpposite())) {
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+ // Since our layer is tall enough already, if we have a non-full neighbor block, don't accumulate
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+ canSnow = false;
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+ break;
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+ }
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+ }
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+ }
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+ if (canSnow) {
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+ // Purpur end - Smooth snow accumulation
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BlockState newState = state.setValue(SnowLayerBlock.LAYERS, currentLayers + 1);
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Block.pushEntitiesUp(state, newState, this, topPos);
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org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, topPos, newState, Block.UPDATE_ALL, null); // CraftBukkit
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+ } // Purpur - Smooth snow accumulation
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}
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} else {
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org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, topPos, Blocks.SNOW.defaultBlockState(), Block.UPDATE_ALL, null); // CraftBukkit
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@@ -1086,7 +_,7 @@
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p -> p.is(PoiTypes.LIGHTNING_ROD),
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lightningRodPos -> lightningRodPos.getY() == this.getHeight(Heightmap.Types.WORLD_SURFACE, lightningRodPos.getX(), lightningRodPos.getZ()) - 1,
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center,
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- 128,
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+ org.purpurmc.purpur.PurpurConfig.lightningRodRange, // Purpur - Make lightning rod range configurable
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PoiManager.Occupancy.ANY
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);
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return nearbyLightningRod.map(blockPos -> blockPos.above(1));
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@@ -1134,8 +_,26 @@
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int percentage = this.getGameRules().get(GameRules.PLAYERS_SLEEPING_PERCENTAGE);
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Component message;
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if (this.sleepStatus.areEnoughSleeping(percentage)) {
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+ // Purpur start - Customizable sleeping actionbar messages
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+ if (org.purpurmc.purpur.PurpurConfig.sleepSkippingNight.isBlank()) {
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+ return;
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+ }
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+ if (!org.purpurmc.purpur.PurpurConfig.sleepSkippingNight.equalsIgnoreCase("default")) {
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+ message = io.papermc.paper.adventure.PaperAdventure.asVanilla(net.kyori.adventure.text.minimessage.MiniMessage.miniMessage().deserialize(org.purpurmc.purpur.PurpurConfig.sleepSkippingNight));
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+ } else
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+ // Purpur end - Customizable sleeping actionbar messages
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message = Component.translatable("sleep.skipping_night");
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} else {
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+ // Purpur start - Customizable sleeping actionbar messages
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+ if (org.purpurmc.purpur.PurpurConfig.sleepingPlayersPercent.isBlank()) {
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+ return;
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+ }
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+ if (!org.purpurmc.purpur.PurpurConfig.sleepingPlayersPercent.equalsIgnoreCase("default")) {
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+ message = io.papermc.paper.adventure.PaperAdventure.asVanilla(net.kyori.adventure.text.minimessage.MiniMessage.miniMessage().deserialize(org.purpurmc.purpur.PurpurConfig.sleepingPlayersPercent,
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+ net.kyori.adventure.text.minimessage.tag.resolver.Placeholder.parsed("count", Integer.toString(this.sleepStatus.amountSleeping())),
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+ net.kyori.adventure.text.minimessage.tag.resolver.Placeholder.parsed("total", Integer.toString(this.sleepStatus.sleepersNeeded(percentage)))));
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+ } else
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+ // Purpur end - Customizable sleeping actionbar messages
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message = Component.translatable("sleep.players_sleeping", this.sleepStatus.amountSleeping(), this.sleepStatus.sleepersNeeded(percentage));
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}
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@@ -1301,6 +_,7 @@
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public void resetWeatherCycle() {
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WeatherData weatherData = this.getWeatherData();
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// CraftBukkit start
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+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur - Option for if rain and thunder should stop on sleep
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weatherData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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// Not that everyone ever manages to get the whole server to sleep at the same time....
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@@ -1308,6 +_,7 @@
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weatherData.setRainTime(0);
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}
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// CraftBukkit end
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+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur - Option for if rain and thunder should stop on sleep
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weatherData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
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// CraftBukkit start
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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@@ -1979,7 +_,7 @@
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Explosion.BlockInteraction blockInteraction = switch (interactionType) {
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case NONE -> Explosion.BlockInteraction.KEEP;
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case BLOCK -> this.getDestroyType(GameRules.BLOCK_EXPLOSION_DROP_DECAY);
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- case MOB -> this.getGameRules().get(GameRules.MOB_GRIEFING)
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+ case MOB -> ((source instanceof net.minecraft.world.entity.projectile.hurtingprojectile.LargeFireball) ? this.getGameRules().get(GameRules.MOB_GRIEFING, this.purpurConfig.fireballsMobGriefingOverride) : this.getGameRules().get(GameRules.MOB_GRIEFING)) // Purpur - Add mobGriefing override to everything affected
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? this.getDestroyType(GameRules.MOB_EXPLOSION_DROP_DECAY)
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: Explosion.BlockInteraction.KEEP;
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case TNT -> this.getDestroyType(GameRules.TNT_EXPLOSION_DROP_DECAY);
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@@ -2910,7 +_,7 @@
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// Spigot start
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if (entity.getBukkitEntity() instanceof org.bukkit.inventory.InventoryHolder && (!(entity instanceof ServerPlayer) || entity.getRemovalReason() != Entity.RemovalReason.KILLED)) { // SPIGOT-6876: closeInventory clears death message
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// Paper start - Fix merchant inventory not closing on entity removal
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- if (entity.getBukkitEntity() instanceof org.bukkit.inventory.Merchant merchant && merchant.getTrader() != null) {
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+ if (!entity.level().purpurConfig.playerVoidTrading && entity.getBukkitEntity() instanceof org.bukkit.inventory.Merchant merchant && merchant.getTrader() != null) { // Purpur - Allow void trading
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merchant.getTrader().closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED);
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}
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// Paper end - Fix merchant inventory not closing on entity removal
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