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Upstream has released updates that appears to apply and compile correctly Paper Changes: b75eeca0 Boost light task priority to ensure it doesnt hold up chunk loads 3d2bc848 Ensure VillagerTrades doesn't load async - fixes #3495 e470f1ef Add more information to Timing Reports f4a47db6 Improve Thread Pool usage to allow single threads for single cpu servers a4fe910f Fix sounds when using worldedit regen command 70ad51a8 Updated Upstream (Bukkit/CraftBukkit) d7cfa4fa Improve legacy format serialization more
28 lines
1.1 KiB
Diff
28 lines
1.1 KiB
Diff
From 3485939d0379b4d6a547046d14e2fa817b8286f6 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sat, 19 Oct 2019 02:25:16 -0500
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Subject: [PATCH] Add playPickupItemAnimation to LivingEntity
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---
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.../org/bukkit/craftbukkit/entity/CraftLivingEntity.java | 5 +++++
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1 file changed, 5 insertions(+)
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 4874c2242f..d8207b3221 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -750,5 +750,10 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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public void setSafeFallDistance(float safeFallDistance) {
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getHandle().safeFallDistance = safeFallDistance;
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}
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+
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+ @Override
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+ public void playPickupItemAnimation(org.bukkit.entity.Item item, int quantity) {
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+ getHandle().receive(((CraftItem)item).getHandle(), quantity);
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+ }
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// Purpur end
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}
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--
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2.24.0
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