Shane Freeder 5448f54380 More work on the Chat Registries
leaving some debug in as I'm still working on this, TODO:

some registries are now 1:1 with what is sended, however, there is some
restructing here as the code doesn't reflect some caveats of how this information
is populated, i.e. fields which where said to not be nullable are actually in fact
nullable, AND, this matters, at least if we wanna ensure that what we send is what
we got

Needs some moving stuff around to factor the above in, overlay section needs dealing with

currently breaks chatting, chances are the registry repopulation is bork somewhere
2022-06-22 02:16:15 +01:00
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Velocity

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A Minecraft server proxy with unparalleled server support, scalability, and flexibility.

Velocity is licensed under the GPLv3 license.

Goals

  • A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
  • High performance: handle thousands of players on one proxy.
  • A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
  • First-class support for Paper, Sponge, and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)

Building

Velocity is built with Gradle. We recommend using the wrapper script (./gradlew) as our CI builds using it.

It is sufficient to run ./gradlew build to run the full build cycle.

Running

Once you've built Velocity, you can copy and run the -all JAR from proxy/build/libs. Velocity will generate a default configuration file and you can configure it from there.

Alternatively, you can get the proxy JAR from the downloads page.

Description
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