Shane Freeder e834af9cf1 Increase max ratio
Older versions of the game, and creative mode, send itemstacks to the server
when dealing with itemstacks, annoying, the compression algo used is good at
backreferencing, which means that compressed data can balloon pretty well.

64 should more than cover most cases of legit data, we could probably be more
harsh here, but this is likely a fine balance between avoiding bombs and not
erring out on legit data.
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Velocity

Build Status Join our Discord

A Minecraft server proxy with unparalleled server support, scalability, and flexibility.

Velocity is licensed under the GPLv3 license.

Goals

  • A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
  • High performance: handle thousands of players on one proxy.
  • A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
  • First-class support for Paper, Sponge, Fabric and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)

Building

Velocity is built with Gradle. We recommend using the wrapper script (./gradlew) as our CI builds using it.

It is sufficient to run ./gradlew build to run the full build cycle.

Running

Once you've built Velocity, you can copy and run the -all JAR from proxy/build/libs. Velocity will generate a default configuration file and you can configure it from there.

Alternatively, you can get the proxy JAR from the downloads page.

Localisation

Translations are handled using Crowdin. If you want to translate a language not available on Crowdin, you might want to ask in the Discord about it.

Description
Languages
Java 99.3%
C 0.4%
Shell 0.2%